UngeheuerLich
Legend
45 hp for CR 1/8 seems way too high if it is average...
Is it adjusted for AC?
Is it adjusted for AC?
[MENTION=53176]Leatherhead[/MENTION], I want to be able to use these guidelines to create monsters that look like the ones in the Monster Manual. Which means that I need a way to determine the appropriate number of hit points for a monster of my chosen CR and how to use that amount of hp to determine their number of Hit Dice. Until we know for sure whether or not the range listed on that table is supposed to be a monster's average HP or their typical HP potential, I can't really do that, because I don't know which approach the designers of the game had in mind when they built their own monsters.
To be clear, I understand your explanations above perfectly well. And using that table's range as "whatever this particular monster's hp is" works perfectly fine for determining CR on the fly, during preparation for an adventure or during gameplay. But unfortunately, it doesn't help anyone looking at this from the standpoint of monster design. For that, we need to know what the designers intended... which is why an official answer would be really useful at this time.
Oh, cool. Anyone care to send him a Twitter message?![]()
Yes. And DPR too.45 hp for CR 1/8 seems way too high if it is average...
Is it adjusted for AC?
Yes. And DPR too.
You're stuck looking at this from a prior edition mentality, and it's blinding you.
the default mode by the rules for damage for monsters is their average damage. (p 278)
Likewise, every monster I checked had a HP range that was wider than the CR bracket the average fell into.
And even then, there's some other tweaking going on not found on the tables, which much like last edition and PF means eyeballing it and playtesting the crap out of it til it feels right.
For example, try building the MM Ogre from the tables. It doesn't line up. CR for DPR is 1. HP is like CR 1/4. AC is less than that. By the "rules" it shouldn't be CR 2 at all. (Unless I missed something jacking its CR up but I don't think so as it doesn't have immunities, resistances, or saves that modify it's effective AC or hp.)
There are other examples to that won't fit if you try to rebuild MM 1:1, so best thing to do is build it. Play it. See if it works. Adjust on the fly if needed to get it right.
One slightly bizarre aspect of this approach is it means that higher con creatures will have fewer HD than similar challenge lower con creatures. If we're letting monsters use HD like PCs it means that the highest con monsters will have the worst healing abilities.
I don´t have the table, but the hp line, as you describe how it works is really off target if you compare it to the mm.
The clear trend there is:
about 7 hp: CR 1/8
about 11 hp: CR 1/4
about 15-22 hp: CR 1/2
about 30-45 hp: CR 1
I really like to read that paragraph, if something is missing here...