D&D General Dmg previews up

SkidAce

Legend
Supporter
A quick summary after watching 2/3 of the video:

1. Adventures. Will include 5 short "adventures", most are about a 1/2 page.

2. Greyhawk. Greyhawk treatment similar to the original Gazetteer. Focuses first on the City, then describes the wider world, references adventure sites. Also references potential bastion sites.

3. Lore Glossary. Includes info on key legendary figures, like Modenkainen, or sites, like Balder's Gate, or materials, like mithril.

4. Bastions. Players can establish a bastion at level 5. Acts almost like an NPC, PC's can send orders (don't have to be present) to it to craft, farm, etc. on the bastion turn. Can combine bastions from multiple PC's. Portrayed as a player's opportunity to DM their own mini-world that they control.

5. Magic Items. Biggest chapter. Revised and added many. Much more artwork. Added the magic items from the D&D cartoon. Applied magic effect types to more weapons (i.e., flametongue can be a great club). Added prices to the items, as well as crafting rules.

6. Tracking Sheets. Downloadable. Way to organize and track your DM/campaign info, like NPC's, settlements, bastions, magic items, party composition/backstory, conflicts, and session planning.
Where are rules?
 

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And I'm guessing most won't change much, if at all....
Well the Bugbear is already looking pretty different from the WIP version.

IMG_0259.jpeg
 


tetrasodium

Legend
Supporter
Epic
Right, but how many DMs want variant rest rules, slow natural healing and full encumbrance? Ask 100 DMs what variant rules they'd like in the DMG, and you'll probably get 100 different answers. There are thousands of knobs that could be turned by any DM, depending on what they and their table find interesting.
I want most of those rules & the only reason I say "most" is because the 2014 corrupted the term "slow natural healing" with a garbage implementation of what is still complete & explosive all or nothing recovery rather than a gradual linear healing. The trick is that those optional & variant rules in the DMG need to be written to fill the needs of the DM, people are concerned about them because the ones in wotc's 2014 dmg are largely built to fill the desires of players & do little of value for the GM.
 






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