D&D General Dmg previews up

Micah Sweet

Level Up & OSR Enthusiast
I thought that the UA Bastion mechanics were terrible - not necessarily "video-gamey", but just plain "not good".

But I hold out hope that they had a look at, you know, something like Level-Up's Strongholds. Anything that would be much, much better.

They say that they took a lot of feedback and made a lot of tweaks. Here's hopin'!
That would be nice, for those who feel they need to use WotC for these things.

I mean, the Level Up rules you mentioned are right there...
 

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Charlaquin

Goblin Queen (She/Her/Hers)
Love the idea, and it seems like it would work great! Never used it, however, and would understand if they don't spend DMG real estate on it.
I used it during the D&D Next playtest. At the time I didn’t like it because I was too attached to the flat bonus giving you the security of knowing you can pass DC X checks on a roll of Y or higher. But in retrospect I was too harsh on it, the dynamism it adds is actually really cool. But yeah, I agree we probably won’t be seeing it back in the new DMG. Not that you can’t still use it anyway if you want to.
 


Micah Sweet

Level Up & OSR Enthusiast
I want most of those rules & the only reason I say "most" is because the 2014 corrupted the term "slow natural healing" with a garbage implementation of what is still complete & explosive all or nothing recovery rather than a gradual linear healing. The trick is that those optional & variant rules in the DMG need to be written to fill the needs of the DM, people are concerned about them because the ones in wotc's 2014 dmg are largely built to fill the desires of players & do little of value for the GM.
Any reason for us to believe it'll be any different this time? Serious question.
 


Bugbear sneaks up, grabs a party member, and runs away whilst repeatedly bonking the grabbed character in the head with a tiny hammer 🤣
Light Hammers are not actually very small going by the PHB.

07-058.simple-melee.png
 




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