It is a reference to a cheesy line from an old TV show.
Not necessarily in my view, but it depends on the context. For me it comes down to what has already been established and why the DM is making that choice. If the tactically proficient enemies suddenly start being not tactically proficient because the PCs are getting stomped, then that's something akin to fudging. If it was established that reinforcements appear at certain intervals or given certain triggers and then they don't show up at those intervals or when those triggers occur because the PCs are getting stomped, then that's something akin to fudging. I say "something akin to fudging" simply because I hold to the definition of fudging in an RPG context as ignoring die results. Easing up on good tactics or reinforcements thus isn't technically the same thing in my opinion, but it ends up having the same effect so I avoid this practice.Would y'all count the following as fudging: Changing the tactical prowess of the bad guys and the response of reinforcements based on how the combat is going?
I'm sorry, there are thousands of valid ways to enjoy our hobby, and as "just a game" is a completely valid one. There's even a well known description of a "beer and pretzels" game showing there's a whole category of people who enjoy it so, and that's just very casual "just a game" games, not inclusive of all of the people who play it as "just a game".Nobody said it was about learning a lesson. But you can learn lessons while playing it. And games are probably the best tools we have to teach and learn. There's a whole billion market about it. So the it's just a game thing doesn't hold.
Would y'all count the following as fudging: Changing the tactical prowess of the bad guys and the response of reinforcements based on how the combat is going?
All the other aspects that I'm putting forth are inherently part of games. Especially a game like D&D. Once again, to clear things up, I am not talking about learning concrete knowledge like learning to do math, or learn empathy (even though TTRPGs are also inherently good for that). I am also not talking about one person teaching someone else something.I'm sorry, there are thousands of valid ways to enjoy our hobby, and as "just a game" is a completely valid one. There's even a well known description of a "beer and pretzels" game showing there's a whole category of people who enjoy it so, and that's just very casual "just a game" games, not inclusive of all of the people who play it as "just a game".
It is not correct to assume it will always include other aspects like you are putting forth.
It's basically more interesting and elegant way to achieve the same thing.Would y'all count the following as fudging: Changing the tactical prowess of the bad guys and the response of reinforcements based on how the combat is going?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.