The housing market is a much, much bigger market than TTRPGs ever hoped to be. Buyers hate when sellers cheat.
Yes, it's bigger. No, that does not make it directly applicable.
Surely it's a hell of a lot more applicable than housing, given, y'know, they're
both games.
With a TTRPG you are putting trust into an individual whom you are granting authority to craft a game for your table. If for a specific table that means fudging, it means fudging.
Okay. So every DM that fudges should be honest with its players that that will happen, and will be concealed from them whenever it does?
Because I guarantee you most DMs that fudge do not do that. They would never tell the players that they fudge rolls sometimes. They might even do as Colville does, and literally fake physical die rolls in order to "prove" that the result was "real."
For instance I was running for my kids, niece and nephew. They were emotionally attached to their characters. I basically moved death off the table, and used what could be death to get them captured and need to be rescued or otherwise deeper into plots and bad situations.
That isn't fudging, for one thing, and is almost exactly how I run my own Dungeon World game for adult players. I say "almost" because PC death
can happen, but it will never be permanent and irrevocable unless that's what the player wants. There haven't been too many situations where it was much of a concern because I admit I tend to underestimate my players' characters, something I have been working to address. (The fight I mentioned earlier that was fully intended to be "too hard" was a test, to see how high a bard would be too high. Now I know, and can use that information to set bars that are slightly lower but still very high, should I wish to.)
In another game dice lie where they may, but a foe with 1-2 HPs left I may just kill off to end combat where it's a forgone conclusion - because there's no tension left at that point and the pacing of the game during our limited widow of play is more important of a tool for table enjoyment than the possibility that a resource (HP, spell slot, etc.) might be expended from the player's side.
That isn't fudging either. It's impossible to conceal "okay guys, you've won, I won't drag this out." Calling a fight when it has become completely hopeless for one side or the other is a perfectly legitimate tool for maintaining pacing, and is completely orthogonal to fudging, unless it is done in secret. I have no idea why one would want to, since that kind of secret doesn't add anything that just being honest wouldn't.