I feel like they’re making the gameplay too static. We’re getting to the point where we might as well not have dice.
I don’t think we are there—-but unchecked and unconsidered we could.
There is both tragedy and triumph with dice.
I had an old 1e barbarian. I had 7 straight 12s for hit points. (We were doing max at level one back then so only six of them rolled in a row) but after the good natured groans and complaining of friends who did not roll that well, it became an event for the group when I rolled hit points, everyone wanted to watch.
What seems clear to me is WOTC sees players as more risk averse than perhaps is good at times.
But I think this is the the whole “did your character get enough spotlight? Did they get to complete their story arc?”
And our group is more like “we survived! That monster (well in 5e those monsters, plural we know how quickly single bosses die) kicked out ass!”
And you can’t guarantee a story arc without more control…
It reminds me of Crawford talking about “telling your story.” Can’t do that is you get crit’d to death I guess. We don’t play with that expectation. We play, events unfold and death is possible.
I will be interested to see what feedback this crit stuff gets!