Wrong, you always have veto power. Of course it takes the form of feet shuffling off to a new gaming table.The DM's ruling is final.
Wrong, you always have veto power. Of course it takes the form of feet shuffling off to a new gaming table.The DM's ruling is final.
Backgroundwise i do beleive that in general most of the player's just gave the DM details to incorperate into our background and let him create as he will.
The very fact this thread got created hints at a trust issue, IMO. OP, you must decide whether you'll give your DM a chance and go along with whatever he comes up with, or if you want to retain complete control of your character.
To the OP, yes the DM is allowed to do whatever he pleases when it is HIS campaign. In this case, I happen to suspect the DM has something cool and nifty in mind for your character in the future. Perhaps your character isn't a half-dragon now, but later...
Give the DM the benefit of the doubt.
As another character in the same campaign i can attempt to clear up some of the questions at hand.
He's playing a level 10 Dragon Shaman...
Speaking as a DM, players arguing for mechanical advantage beyond what is on their sheet on the basis of their background is one of my pet peeves. It might not be as famous as "rules lawyering", but "story lawyering" is often just as annoying.
I have had my recent experiences with an a-hole DM, who more or less forced me to leave the group by banning my homebrews without proper explanations and even telling the whole group to go against them (the group itself had nothing against my works before, so I am sure he deliberately made them look bad)
Also, I would go with syber's suggestion of rolling the dice. And if you ask me, the DM has no right to neglect a player, especially when they have questions that would really need answers. And yes, a DM should admit his faults as well. That is where my DM failed, since my perfectly balanced homebrews (which didn't go against the campaign setting) were rejected with the sole reasoning of "because I am DM/because I can."
I am not in the mood of starting an argument over the issues I had with my DM.
It had more to it than simply a clash of homebrews being allowed or not in the end. And you haven't really elaborated why the DM is not obligated to such. Because really, like I said, the group at first saw nothing wrong in it, and I even told the DM that I would to my best to make sure my homebrews could fit into the campaign.
Either way, like I said, I do not need to worry about that anymore, since I left that group and found a far nicer DM who actually appreciates my works and ideas. Now, going back to the topic, I sadly have to say that I don't have much to contribute as many others have brought out the best stuff concerning this topic already.