The suggestions above pretty much cover what spells the archetypical D&D wizard would have.
Within your level limit of 1-5, maybe add:
alarm
alter self
blindness / deafness
glitterdust
mirror image
rope trick
see invisibility
hold person
charm monster
fire shield
improved invisibility
stoneskin
hold monster
dismissal
permanency
wall of stone
And, of course... telekinesis.