The reason I have expressed it as "the familiar taking at least 1 hp of damage" was because you and Imaro were arguing that it was not possible under the rules.So, was the familiar in the area to be subjected to damage that affected everyone in the course of the skill challenge (assuming such damage occurred, as it was noted as possible, but never stated whether it happened)? If so, it should not have been able to activate itself to redirect soul energy.
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I agree that this was an exception outside of "Rules Combat", but it has been justified as the familiar taking at least 1 hp damage, rather than being expressed as an exception outside the normal scope of the rules.
At the table I didn't express it that way because there was no need to. It was enough to tell the player that his familar was out-of-action.
The player made a check to hold back the welling soul energy while his friends escaped from the collapsing Soul Abattoir. The player, at my invitation, then made a further check whereby he noticed what his familiar was doing - sending the souls to Vecna rather than the Raven Queen.this was not a consequence of a failure, but a complication resulting from success.
I then asked him if wanted to redirect them to the Raven Queen, and he said yes. I then indicated, as a consequence, the collapse of his familiar.
The collapse of the familiar was not a complication on a success. It was a "yes, but . . ." scenario: the player did not have to make a check to redirect the souls to the Raven Queen, but choosing to do so had a consequence (ie angering Vecna).
Potentially, yes.Would a typical skill challenge result be "You succeed, with the consequence that one of your encounter powers, which you did not use in the course of the skill challenge, is unavailable and will recover at some undefined future time that I have not yet decided on"?
You are obsessing over the illegitimacy of a mechanical outcome for a rules mechanic you are, by your own admission, unfamiliar with for a game that you are, by your own admission, largely ignorant of.
One way in which your unfamiliarity manifests is this: you have ignored my earlier remarks that the player could have pushed for another check. But didn't. Why not? Perhaps because he didn't want to jeopardise his success in having the Raven Queen get the souls (another check might fail). Perhaps because he wanted to get the benefit of the dwarven fighter covering his escape. (Without that benefit, he would have failed his own check and hence his PC, already with less than full hp and only one healing surge left, would have taken more damage.)
How is that even relevant? How is what another GM, with another player, relevant to the understanding reached between me an my player?Would a GM's "light touch" on a PC's familiar typically include the familiar taking actions unrelated to any objective of the PC, or even actively opposing the wishes of the PC to which it belongs?
I have already stated, upthread, that I have other players in my group with whom I would handle things differently, because they have different preferences.
Related to the issue of "light touch" is further dimension to this episode that you and [MENTION=48965]Imaro[/MENTION] have ignored, but that is a significant factor in the play at my table, and that feeds into my adjudication. That is the dimension of spotlight time. One consequence of choosing to implant the Eye of Vecna into one's familiar is increased spotlight time at the table. One consequence of having that familiar than try and secretly do Vecna's bidding is spotlight time. One consequence of having Vecna inflict punihsment by shutting down the familiar is spotlight time: time at the table will be spent trying to reactivate the familiar, and/or worry about what to do about Vecna, etc. At least as my RPG play goes, spotlight time is not a punishment.
In short, the player went looking for spotlight time, and he got it. And will almost certainly get more of it.
I have also quoted you the text of a WotC 4e module that has, as a consequence of a skill challenge, encounter powers being unavailable until the end of the adventure. Are you saying that WotC broke its own rules?pemerton has explicitly stated it will NOT return on the next Short Rest, and in fact that he had not decided how long it would be until the familiar is again available to the character.
I am one of many GMs who puts constraint on extended rests while adventuring (eg no extended rest without success in a skill challenge; or, in the Underdark, no extended rest just be camping out in a cavern). You are the first poster I've seen argue that this is somehow breaking the rules.
I have mentioned disease multiple times, which can result in healing surges not being recovered at the usual rate.
As I have mentioned multiple times already, these sorts of manipulations of recovery rates of resources are core to the 4e consequence mechanics.