No. My point was that the mechanical build of a paladin gives the player of the paladin no incentive to use stealth or backstabs; and that the default approach to treasure awards in 4e gives the player of the paladin no incentive to use items such as poisons.Earlier your point was that the mechanical build of the paladin in 4e would make it so that he wouldn't benefit from the use of tactics/items/powers that conflicted with his archetype
I'm not assuming that s/he would. I'm saying that s/he has no reason not to - why add poison to your treasure list when you could forego it with the confident expectation that your GM will drop an item that you desire in its place.Why are you assuming the paladin would reject/destroy poison (Say Bloodstinger poison) when there is nothing that says he can't use it?
Because it takes a standard action to apply, and so is not well-suited to a defender? Because it affects only one target, and as a defender you're likely to be engaging targets on an "all in" basis rather than being selective about which target to try and pick off? Because for a comparable amount of money you could acquire a viable AoE attack using Alchemist's Fire? Or even acquire Holy Water, which can be thrown as a minor action (still not ideal for a paladin because of their marking requirements, but better on the action economy than the poison).Why would he reject a mechanical advantage to increase his damage
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The player of the paladin chooses to use the poison because it increases his damage output, he has no restrictions around it's use and Bloodstinger poison at least, is relatively inexpensive.
There are other and better ways to improve your performance as a paladin than spending a standard action to get a chance of doing OG 5 poison on your next attack.
If a player wants to use the poison, go to town! My point is that I don't think the system sets up any particular incentive to do so, given the rules for item acquisition, and the general character of a paladin's mechanics and the way it plays.
You seem to have reversed what I said - my point was that if the player doesn't want to play a poison-using paladin, s/he won't be disadvantaged by a GM who is following the default treasure rules, of placing items that the players actually want for their PCs. I don't see how the GM conforming to the player's desire is any sort of stick.we seem to be shifting to a totally different point in which the GM/DM shouldn't offer him poison or anything he could use for a benefit that doesn't reinforce his moral stance... how is this not just a well disguised stick to keep him playing and acting in a particular way by denial of the choice not too?
Because the player regards poison as dishonourable and wants to play an honourable warrior? I mean, that's like asking "If tastiness is not objective, then why wouldn't the player eat mud?" Answer: because s/he doesn't like it!And if alignment is not objective why is it wrong or undesirable for the LG paladin to use poison?