[MENTION=4937]Celebrim[/MENTION], I certainly respect your faith-driven reasons for abstaining from DitV. Its not unreasonable and its not unfair for you to invoke it. That being said, I've played the game with a committed Christian conservative (and a hell of a good man and father and an exemplar of his faith), atheists and those in between. It is certainly possible.
Under Romans 14, we are given a lot of freedom. Maybe my inability to approach the game is my own weakness I must bear, but I think you completely misunderstand the nature of my problems with the game.
1) I'm not LDS, so its not as if the subject matter cuts too close to home in that regard. Still, it does make me wonder what someone like Tracy Hickman would say regarding the game.
2) It's certainly not the tough and mature subject matter that is the problem. I believe in respectfully and tastefully dealing with the vary sorts of subject matter addressed by the game. To do otherwise, to have evil without consequence, is gratuitous in itself.
3) It's not that the faith is too different than my own. Quite the contrary, it's that it is too similar. Though I'm not a LDS, the LDS position on RPing is one I find 'wise', namely, that the saving grace of a FRPG is ultimately that it is trivial. Were it not trivial, it would be harder to justify. It's the very fact that it is but a minor vanity that prevents it from becoming a serious spiritual concern.
Fundamentally, the problem I had is that I am very much a Thespian in my own RP. I RP in first person and with full dialogue. As a player, I often go as far as to use a method acting approach. So I set down to approach the character of a Dog, imagining this first character along the most straight forward lines - that what you saw was in fact what you got, and that the depth of character would proceed from that. And I sat down to imagine how I would play that, and immediately ran into all sorts of trouble. Because I found I couldn't play that character in a way that wouldn't blur the lines between fiction and reality. Anything the Dog said, or sang, or prayed, or proclaimed, or quoted, regarding the faith of the fiction would sound in pretty much every respect identical to what one might say, pray, or sing in a poetic fashion about the One True God of this universe. A game which not only assumed a monotheistic universe, but which was grounded the religious life, rites, and offices of that universe would fundamentally require my role play to look in pretty much every respect like worship.
And that's not something I decided I could play with. It's a character I am perhaps too well qualified to animate. I don't have to just say, "I pray", I can easily imagine and invent what he would pray. I don't just have to say, "He sings a hymn out of joy" (or sorrow or whatever), I can riff on real hymns. I can invent real sounding scripture, riff on common poetic phrasing, and so forth. And at some point the line just gets too blurry and you have to ask yourself, "Am I not in fact taking God's name in vain?" At some point, you are treating what is sacred in a way that is too profane. At some point, all this fake worship starts look like real worship of something that isn't quite God. And, if it is in fact not fake worship, if my make my play a literal act of worship (as an actor playing a sacred role might), then not I can no longer tolerate the heresies of the setting for fear of spreading false teaching and to say nothing of the fact that this game has become very serious and earnest indeed and I'm probably just completely wierding out everyone (including myself).
It just gets too meta at that point. My players don't generally know this, I'm the kind of guy that prays that my work will be edifying before running a session of D&D. This would just go too far.
There are other issues as well. Back during the occult scare in the '80's I considered making an RPG that was deeply Christian (three attribute scores, Faith, Hope, and Charity, a skill list that was the Fruits and Gifts of the Spirit, that sort of thing), and immediately ran into these same sorts of problems. I dared not run it. It scared me in I think the way that Tolkien was scared when he realized people were mining his novels for religious value. It's a terribly serious business representing the Faith. Turning my game - this trivial leisure activity akin to watching TV or putting a jigsaw puzzle together - into a Bible study with me as its defacto leader is heady stuff. I felt I could either drop the game and tackle the issues head on and respectfully, or I could drop the serious stuff and leave it just a game, but not both. And I certainly didn't ever want to run a game where I was having to put myself in the place of God and act in his place. So that game died early and I realized the value of having distance from reality in your fantasy.
Finally, when I think of movie archetypes that might in form the notion of righteous characters, High Plains Drifter decidedly does not come to mind. If these characters are supposed to be God's representatives on the earth, they are going to look more like Wild West versions of Homer Smith from 'Lilies of the Field', or Jess Birdwell from 'Friendly Persuasion', Father Anatoly from 'The Island', or even Jean Val Jean from 'Les Miserables'. They aren't going to be characters written by someone decidedly hostile to religion and its precepts. It's not that I'm rejecting the notion of a Christian with a six shooter, but I suspect it would look decidedly different than most people would expect - in the way that Frodo or Bilbo is a decidedly different sort of hero than Heracles. In other words, I think if your game "looks like that", you are probably doing it decidedly wrong and you'd only call it right if you hated The Faith in the first place.