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Imaro has provided a great response I agree with, so I will try to reduce the point by point issue.
Speaking of ridiculous N'raac and imaro. You realize that you are arguing that it is impossible for a GOD to kill someone's familiar.
Just how limited are the deities in your campaign? I always thought gods were the ultimate DMPC. They are gods. They can do pretty much anything.
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Imaro has already noted that a deity lacking the power to take away powers that he granted in the first place seems pretty low powered too.
How can that GOD determine whether the Familiar’s moral choices, which are made by the player exactly as those of the PC are, justifies causing any harm to that familiar?
In any case, the question is not “can a God do this” but “did the 4e mechanics support this”.
This is the insulting bit, and outrageously arrogant also on N'raac's part.
Considering the source, I shall take the classification of “outrageous arrogance” as a compliment. Thank you!
Furthermore, there was no removal due to a moral choice. So can you please stop saying that.
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Given the game I run, nearly everything that happens to the PCs is a consequence of a character's moral choice
The PC made a moral choice to redirect the flow of souls from Vecna to the Raven Queen. As a consequence, his familiar and the Eye itself were removed. At least that’s what I see.
No I haven't. Can you please stop imputing to me things that I have not said. I have asked you multiple times to not do that.
Are you now saying the removal of a Paladin’s or Cleric’s abilities (or another character’s level loss) – his influence over the fiction – is not a reason you consider mechanical alignment problematic? That is where my statement that “You have told us the alignment rules are not good rules because they reduce a player’s ability to impact the fiction by removal of character resources” comes from.
I did read it. All of it. Including the bit that says the Eye of Venca might fall out of the PC's eye socket during a crucial battle. Do you think that's irrelevant? Meaningless?
The manner in which the Eye moves on – its consequences to the wielder – seemed quite specific in the rules about the Eye specifically. The general rule that an artifact could move on at any point seems not to be modified by, nor to modify, the manner in which this specific artifact moves on.
There's no rule in any version of D&D, other than perhaps Moldvay Basic, for framing the first scene. So that's all GM fiat now!
Yes, it IS all GM fiat. It is neither “in accordance with the rules” nor a “violation of the rules” – there are no rules to accord with or to violate. There are no mechanics to apply.
Because that's not the player's job. For good reasons - players have an obvious conflict of interest if they have to both advocate for their PCs and frame complications that get in the way of their PCs.
And yet we have been repeatedly told that the player’s conflict of interest does not, in any way, motivate them to play outside their character’s stated loyalties, moral code or alignment. Thank you for acknowledging that such a conflict of interest does, in fact, exist.
Frankly, you and N'raac seem to be arguing for a boring game - where players make bold moves, and the GM just ignores them and putzes around with - well. what? - I'm not sure. Sunrises, maybe, rather than meetings with their immortal overlords! You seem to be suggesting that, as a GM, it's bad practice to follow your players lead and frame the conflicts around the signals sent by the player. Maybe I should have just ignored all the imp and Vecna stuff, and just run some pre-packaged railroad involving some irrelevant fetch quest chasingsome who-could-care-less MacGuffin?
Once again, NO ONE is saying your game was bad. We are saying it seems inconsistent with your prior statements of why mechanical alignment would have been detrimental to it. I would suggest your game was GOOD precisely because pressure was placed on the players, and their characters, over their moral choices. But that is similar to the pressure that well-run alignment rules also place on players and their characters.
Or do you think the writers of 13
th Age and Burning Wheel somehow made a quantum leap forward, realizing that RPG’s should be interesting, where before the designers were aiming for a mixture of frustration and boredom?
Evil in 3.5...
"Evil" implies hurting, oppressing, and killing others.Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
Batman is clearly not acting evil. He is not killing anyone and is clearly acting in a neutral manner (moral shades of gray are still possible)... not making a sacrifice to protect or help Ra's Al'Ghul. It takes a willing act of evil for a paladin to fall and thus he would not fall in that situation. That took every bit of 10 secs on my part to decide after reading the entry...
Agreed. The Paladin’s “grey area” (if we consider Bats a Paladin) is that he will not always take the Pure Good approach. In some cases, Law (his actions merit the penalty of death) may conflict with Good (respect for all life, his included), providing more or less tension. Frankly, the D&D model pretty much guarantees that respect for life can be overridden – mortal combat is a common element in the game.
A single non-good action is not “an alignment change”. A single Evil action does not change alignment from Good. If it did, the Paladin’s single evil act would not have to be singled out as causing loss of powers.
First why are you making the decision as opposed to using the books to decide what the deity or cosmological force decides? Second.. you can't judge what is evil but you can decide with certainty what is and isn't "beautiful"... I find that confusing to say the least. I also find it confusing that it's not also interesting for you to leave the interpretation of things like beauty and strength up to interpretation but instead only god and evil or law and chaos...
I am equally confused. I am also envisioning the God of RPG’s – the True Exemplar of All That Is Great in Gaming - assessing which version of D&D is to be preferred. Is it possible that even the Exemplar of a specific concept might see merit in a variety of different expressions and interpretations of that concept?