Imaro
Legend
You really think shutting down one feat for an encounter or so (the full duration hasn't been specified, but the minimum of an encounter has been flagged) is the equivalent of draining a level or stripping a paladin of paladinhood? Within the 4e framework it's not as severe as many diseases (which can weaken until the next extended rest, for instance).
N'raac summed up my thoughts on this answer pretty well in his post, it seems that the objection against the DM being able to punish a paladin for not acting a certain way through taking away his character resources has now switched gears and been changed to a concern for the level of punishment, when the argument earlier was clearly that the DM shouldn't be punishing the PC through denial of his character resources for how he behaved...
IMO, regardless of the level of punishment, your actions in the example are consistent with the general philosophy (which you claim to reject) of "punishing" a character because he chose to behave in a certain manner.
No. It's forming a view about Vecna's behaviour and attitude. The player is not obliged to form the view that his PC erred.
Well apparently if he wants access to the power of his imp and the power of the Eye of Vecna that he attained as a character resource he does.
Also I'm not seeing how this is different from any other deity (or cosmological force) judging and punishing a follower through the DM... A cleric or paladin who looses their power because the DM formed a view about their particular deity's behavior and alignment is the same thing as you just demonstrated in your post... only yours doesn't even give the PC's a broad outline to go off of like alignment does. Your punishment of the player is based on whatever you as the DM feel the deity or cosmological force thinks and has an inkling of doing. I'm in no way seeing the philosophy you have been espousing demonstrated in this play post... in fact I am seeing the opposite of it in actual play.
The player has deliberately cultivated his PC's service to about half-a-dozen gods, several of who are oppposed (Vecna/Ioun; Vecna/Raven Queen). And he deliberabely chose to implant the Eye of Vecna into his imp. He's been expecting something like this for some time, and more or less asking for it! At the moment of the crunch, he very strongly suspected that his choice would have a mechanical consequence.
So these are all assumptions, right? I mean if you were certain this is what the player wanted then why not let him decide? That would have been more in line with what you've been arguing for, if he wants to play a character who has cultivated service to numerous gods, and he deliberately implanted the Eye of Vecna in his imp... and you're sure this is what he wants and expects... why didn't you (like you've been arguing over the past couple of pages) allow any type of punishment, judgement, etc. to be decided on by the player?
He has benefits to, at a minimum in the fictional positioning in relation to the Raven Queen, which I'm sure he (and the rest of the players) will take advantage of in due course.
Uhm, ok... This sounds suspiciously like my argument for the paladin and cleric having the fictional positioning of being backed by a religious organization/power/etc. that you then shot down as something you'd never considered... yet now fictional positioning with the Raven Queen is considered a "benefit". How is this anymore a "benefit" then any other organization or power that any other pC has courted? How does this so called benefit (which anyone can have) make up for the mechanical effectiveness you took away as punishment for his character not behaving a certain way?