Let me have one last go.The PC made a moral choice to redirect the flow of souls from Vecna to the Raven Queen. As a consequence, his familiar and the Eye itself were removed. At least that’s what I see.
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Are you now saying the removal of a Paladin’s or Cleric’s abilities (or another character’s level loss) – his influence over the fiction – is not a reason you consider mechanical alignment problematic?
Practically every decision made by a player in my game is a "moral choice" in the sense of your first quoted sentence: that is, a choice driven by the player's evaluative response to the situation in which his/her PC find him-/herself.
I have never said that such choice don't have consequences. Consequences to such choices is the whole point of play - otherwise nothing would happen. Way upthread [MENTION=6696971]Manbearcat[/MENTION] called these "physical consequences", and he and I agreed on their importance to play. [MENTION=22779]Hussar[/MENTION] has been making the same point in some recent posts.
What I have said is that I am not going is to judge the correctness of my players' evaluative responses. I am not going to judge, as part of my adjudicaiton of the game, whether their concepts of honour, or good and evil, or beatuy, or prowess, or any other value that they bring into play by their play of the game, is sound or unsound. I am not going to judge whether or not the actions they declare for their PCs realise those values.
And judging that the PC's angers Vecna is not a counter-example to that preferene. It does not involve judging whether or not the player made the right choice.
On the mechanical nature of consequences - I have repeatedly said that I think it is a weakness in alignment mechanics that they invite the GM to rebuild the player's character in a mechanically less effective version. The only people who think that shutting down an encounter powers, or inflicting damage, counts as a rebuild along these lines are you and [MENTION=48965]Imaro[/MENTION]. It had never even occurred to me until the two of you started posting that anyone would equate changing a PC's class from paladin to NPC warrior with d10 HD is no different from inflicting 1 hp of damage.
Except that it also presents a specific, yet different, option for that very same artefact!The manner in which the Eye moves on – its consequences to the wielder – seemed quite specific in the rules about the Eye specifically. The general rule that an artifact could move on at any point seems not to be modified by, nor to modify, the manner in which this specific artifact moves on.
No. You've been told by me, in my game, that there is no conflict of interset here. The player has nothing to gain by departing from the values professed for his/her PC.And yet we have been repeatedly told that the player’s conflict of interest does not, in any way, motivate them to play outside their character’s stated loyalties, moral code or alignment.
Actually, it would wreck it. Because instead of the player deciding whether ot not to thwart Vecna, he could simply have asked me what is good and what evil, and then I would have been obliged to answer him, presumably. And so instead of actual playing tthe game we would have colour-by-numbers according to the GM's script.NO ONE is saying your game was bad. We are saying it seems inconsistent with your prior statements of why mechanical alignment would have been detrimental to it.
Please give an example of this.I would suggest your game was GOOD precisely because pressure was placed on the players, and their characters, over their moral choices. But that is similar to the pressure that well-run alignment rules also place on players and their characters.