There is no such thing as "acciental thwarting". A player who is playing his/her PC as consonant with his/her deity's values is not in danger of "accidentally" contradicint his/her deity's values.So if someone thwarts their deity by accident, said Deity should not become dissatisfied and consequences cannot be adjudicated.
That's a result of not engaging in evaluative judgements in relation to my players' choices.
He did not "do the wrong thing through the eyes of the deity". He thwarted the deity. (As to whether Vecna is an abusive deity - isn't that a quesetion that answers itself?)Through the eyes of the deity he did the wrong thing.
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Unless you are an abusive DM, or Veca an abusive deity - punishment is usually a consequence of a wrong choice been made.
Judging that he angered the deity is not judgint whether or not he did the right thing.
I also don't understand how this notion of "wrong in the eyes of X" relates to alignment adjudication at all. Every edition of D&D presents alignments as absolute values, not values relative to the perspective of some god or other.
Please read this actual play post. You'll note that it is not "consequence free", even though only the players engage in adjudication as to what their PCs' various commitments require. The consequences flow from upholding those commitments, not from inadvertantly violating them.But going back to how players have supreme power over the view of their deities (always one and the same), a character (and interchangeably player) can never make a mistake which could thwart their Deity and therefore the Deity can never become dissatisfied and therefore no consequences to be adjudicated. IMO this is called a consequence-free environment.
But GMs are all knowing?I can say this for my group, they do not believe their PCs are infallible.
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PCs are not all knowing, players are not all knowing.
In any event, the PCs in my game are not infallible. Some of my players judge their own characters quite harshly.
That is roughly correct. If a player sets out to thwart Vecna, and does so, having Vecna inflict punishment is not questioning the player's judgement, nor underminging the player's conception of his character. In fact it affirms both.[pemerton thinks that] the motivation behind the removal of those resources differentiates the matter. Here, I think I better see his point in that he does not perceive alignment-based judgment the same as an NPC making a judgment. It's OK for Vecna to judge the character, but only if the player feels such a judgment is appropriate (ie the player does not feel that the character has done nothing for which the deity would reasonably make a negative judgment against him).
Whereas telling a player who believes that s/he is playing his/her PC honourably, or in accordance with relevant commitments and requirements, is doing the opposite. It is the GM telling the player that s/he, the GM, knows better than the player what the player's conception of his/her PC demands.
First, it's using a description of the PC that is not uncommon at the table, and that is not inaccurate. (His devotion to the Raven Queen is certainly less than unswerving.)So classifying the character as a"backsliding sometimes-devotee" does not judge his actions?
Also, it is not an evaluative judgement, no. It doesn't judge whether or not loyalty to the Raven Queen is desirable.
If the player regarded his PC as unswervingly loyal to the Raven Queen, matters might be different. But he doesn't.
No I don't . For instance, I don't oppose inflicting damage.You oppose removal of a character resource from the character sheet.
A roll is not required to inflict damage in any version of D&D. If a PC jumps over a cliff, for instance, or sticks his/her hand in a fire, damage can be applied without a to hit roll being required.Did an actual roll within the game cause damage to the familiar? I do not believe it did.
If a fireball spell is cast in any version of D&D, no roll is required to determine that damage is taken by its targets.
In other words, since when did an attack roll become a necessary prerequisite to inflicting damage?
If a poster states they have a problem with a DM being able to deny part of a character's impact on the fiction through taking away his build resources (as a part of his larger issue with mechanical alignment)... but then posts an example where they arbitrarily do exactly this, though on a smaller scale (and at this point it has been repeatedly asked is this just an issue of scale with no definitive answer)
I have given a definitive answer: namely, that you and N'raac are the only two D&D players I have ever encountered who regard damage infliction (as opposed to, say, level drain, permanent ability drain, etc) as just a lesser version of stripping PC build elements or rewriting a PC's class.pemerton has indicated that, at least to him, it is not simply a matter of scale. He perceives some bright line
Also, consequences flowing from a skill challenge are not arbitrary.
OK.It's very similar in that one group is displeased, resulting in a penalty (the slaves dislike you/Vecna toasts your familiar) and another group is pleased (the slavers/Raven Queen) and the character gets a benefit from them (a bonus to rolls with the slavers/oh, wait, maybe they aren't so identical after all...).
So we've established that the GM may play the PC's familiar with a light touch. I did so, in accordance with undestandings established over 20 years between me and the player in question.
We've estblished that a skill challenge can have consequences including lingering penalties/debuffs, including on a successful check.
And so now your argument that I broke the rules is that the lingering consequence did not bring with it a reward from the Raven Queen? Please show where in the rules it is stated that a PC is entitled to a reward from the Raven Queen every time s/he does the Raven Queen's bidding.
I don't understand this question. I don't think I've said anything about what a paladin's deity can or cannot do. The rulebooks state the deity's can send dreams and visitations, though, so I guess a paladin could be visited by his/her god. How is that relevant?So Vecna can activate the PC's familiar, but the Paladin's deity cannot cause him to recall the lessons of his training?
I did not "temporarily suspend build resources" - unless you mean I inflicted damage, which means that every GM in every game of D&D ever "temporarily suspended build resources" by having monsters/NPCs inflict damage on the PCs.pemerton claimed he took over and temporarily suspended the mechanical build resources of one of his players who displeased a deity with mechanics that were purely by the book
Anyway, [MENTION=336]D'karr[/MENTION] has a perfectly good understanding of what is going on in this thread, and has made some excellent contributins to it.