It's really interesting how far this discussion went these last two months. I never imagined it would go that far when I originally posted it.
I 've been watching your posts (although I ve been missing a couple of pages from time to time) and many examples of in-game problems or lack of them mainly due or thanks to the way alignment is used by each table.
Alignment use came up in the final stages of a living campaign setting I am co-creating too. We decided to keep the alignments 'unofficially' (for gaming session purposes that is), but abandon them in player vs player interactions in the living world. I don't wish to spam here describing the setting and all, I do believe it offers several distinctive features compared to previous living worlds, if anyone is interested he can find our intro video at https://www.youtube.com/watch?v=wNHNwR5utpU.
To say the least, this thread proves that alignment implementation has its issues and the way it s used is under debate although others see a tool and others a burden.
I 've been watching your posts (although I ve been missing a couple of pages from time to time) and many examples of in-game problems or lack of them mainly due or thanks to the way alignment is used by each table.
Alignment use came up in the final stages of a living campaign setting I am co-creating too. We decided to keep the alignments 'unofficially' (for gaming session purposes that is), but abandon them in player vs player interactions in the living world. I don't wish to spam here describing the setting and all, I do believe it offers several distinctive features compared to previous living worlds, if anyone is interested he can find our intro video at https://www.youtube.com/watch?v=wNHNwR5utpU.
To say the least, this thread proves that alignment implementation has its issues and the way it s used is under debate although others see a tool and others a burden.