Crothian
First Post
The data shows that good feeling to be fleeting, however.
People with more choices sometimes feel better about it on day 1 (while creating the character). On days 2 through 200, the people with fewer choices are happier (playing the character for the rest of its career).
What data? Why can't the people who had more choices on day one play their character for the rest of its career?
And I'm not saying more choices is the best. I'm saying more of the right choices are.
