Re: Re: Re: Re: Counter point
Shard O'Glase said:
For those who didn't catch the true meaning of the above statement it goes something like this I am an rude ass who tries to interpret things wrong so I can be pissy.
Wrong? Really? You insulted a large group of gamers by associating their mechanical reasons for multiclassing with being a "bad" player. Sorry, but that
is rude. My own rudeness stems from having to respond to your snide and condescending attitude.
Shard O'Glase said:
By the way nice cut and paste job where the next sentence of the same paragraph says, "Now if they have good legitimate reasons for multiclassing not allowing them to use their bonus feats as epic is putting a large hindrance on them that their single class brethren don't face."
I left if out because it wasn't relevant. You already defined what your opinion of a "good legitimate reason" was. And choosing a class for its abilities wasn't one of them, IYO. So it doesn't change a thing about you statement. The snipped portion of your diatribe was there to tie in your opinion to the topic of ELH feats. My comments were not directed at that particular portion of this thread. Thus, not relevant to my post. (Yes that means I'm being OT. Sue me.

)
Shard O'Glase said:
Note by the way I never said role playing reasons, I could care less if it's because you like some mechaincal advantages. I do care though if your in my group and the entire reason you took it is for power.
Um, make up your mind. You don't care unless you do? Are you saying that it's OK to powergame as long as it isn't at
your table? So, basically, it the same as saying it's OK to wipe your but on the carpet like a dog, just not in
your house. Those "savages" that powergame don't bother you unless it affects your pristine environment of "real role-playing". I get it.
Shard O'Glase said:
Why because hard core powergamers unless playing in a like group wreck everyone else’s fun.
Says you. 3e has made great strides in keeping balance between the classes. It is very difficult to break the system
just by multiclassing. And on top of that, most brokenness stems just as much from what a DM does to allow a player to step over the line.
Shard O'Glase said:
Role palyers do this much more rarely unless they are the typr who insist on roleplaying everything even to the point of stopping the flow of the story, uncarring if everyone else is bored out of thier minds.
So "roleplayers" (BTW, a dubious term to use in trying to distinguish between
types of gamers in a RPG) only break the game using multiclassing when they are boring?
Shard O'Glase said:
Now I'll explain and try to use little words for the ignorant rude one.
So rudeness equated to ignorance? I'm glad you are using little words then. I wouldn't want you to strain yourself.
Shard O'Glase said:
When people do things purely for mechanical reasons problems can crop up.
Same can be said for the supposed "pure role-player" who is so concerned with the color and style of his PC's clothing, that he can't live through a battle because he didn't bother to make a character even remotely capable of surviving in any D&D setting. Surprise, most D&D games involve combat!
Of course, most gamers are somewhere between the two extremes. They both role-play and build competent PCs using the mechanics of the system.
Shard O'Glase said:
This has nothing to do with play style, because I could care less how you play as long as you have fun.
Eccept that we are "bad" players, right? That
is what you said after all. Sure they are having fun, but that's because they don't "know better".
Shard O'Glase said:
But, any system even the most rigid can be unbalanced by certain players.
Yep.
Shard O'Glase said:
When some twit decides to really work a system so he has ultimate power, its rarely a problem with the system, or the specific powers/skills selected, but usually a problem with a player.
Too bad you didn't say anything remotely like that in the first place. Maybe all of this could have been avoided.
Shard O'Glase said:
Should you say ah geez when someone takes some wierd combination of things they get way too powerful lets throw out all those things that are normally fine just so this wierd combination of things doesn't crop up again. No you say, hey Bob stop being a twit your wrecking the fun for everyone else.
What does this have to do with our discussion? My problem with your original statement was with your denouncing some of us a "bad" gamers because we pay attention to mechanics when making a PC. That multiclassing was for munchkins unless they had a good, legitimate, "role-playing" reason.
Shard O'Glase said:
Now if everyone in your group is a powergamer, more pwoer to you all have fun. Problem is that frequently isn't the case.
Ah, there it is. That's the root of your point. Us "powergamers" are ruining the fun for all you
real "role-players". When one of "us" shows up, we wreck it for everyone.
Boy, I guess multiclassing really
is for munchkins.
I hope my extensive and thorough cut-n-pasting was more to your liking this time.
Oh, BTW, speaking of leaving out appropriate parts of a post in response, I noticed you didn't go anywhere
near my examples and actual points of topic. You just fired off a counter-rant and bit back. Why is that? I'd very much like to see your explanation for the differences between my examples #1 & #2.