mellored
Legend
People want different classes to feel different.I ask this because of a some changes that were tried in UA and rejected and one change that was made and is unliked by many.
Then they want balance secondary.
You could make everything perfectly balanced by only having 1 class and 1 enemy. But that would be boring.
Rogues should be good at stabbing people when they turn their back.Sneak Attack on your turn only (tried in UA and rejected)
That's was to reduce the effects of luck, and getting 1-shot.No doubling critical Sneak Dice or Smite dice or other damage riders (tried in UA and rejected)
Combat is less exciting if you always win.
Most people agreed it was more balanced that way.Paladin smite using a bonus action which effectively limits it to once a round on your turn (implemented but disliked)
Even those who complained where still suggesting once per turn, and mostly didn't like it being a spell. Because not being a spell was different.
People like it being different.Changing Warlock mechanics to a long rest (tried in UA and rejected)
People like having different animals with different abilities.Using statblocks for Wildshape (tried in UA and rejected)
Not turning into a horse with a climb speed.
People like different familiars having different abilities.Using statblocks for familiars (tried in UA and rejected)
A frog familiar should be different from a snake familiar.