I ask this because of a some changes that were tried in UA and rejected and one change that was made and is unliked by many.
The things I am thinking about are:
Sneak Attack on your turn only (tried in UA and rejected)
No doubling critical Sneak Dice or Smite dice or other damage riders (tried in UA and rejected)
Paladin smite using a bonus action which effectively limits it to once a round on your turn (implemented but disliked)
Changing Warlock mechanics to a long rest (tried in UA and rejected)
Using statblocks for Wildshape (tried in UA and rejected)
Using statblocks for familiars (tried in UA and rejected)
Me personally I like the Paladin change and did not like any of the others, but I also don't think balance is important and I am not sure it is even good.
The things I am thinking about are:
Sneak Attack on your turn only (tried in UA and rejected)
No doubling critical Sneak Dice or Smite dice or other damage riders (tried in UA and rejected)
Paladin smite using a bonus action which effectively limits it to once a round on your turn (implemented but disliked)
Changing Warlock mechanics to a long rest (tried in UA and rejected)
Using statblocks for Wildshape (tried in UA and rejected)
Using statblocks for familiars (tried in UA and rejected)
Me personally I like the Paladin change and did not like any of the others, but I also don't think balance is important and I am not sure it is even good.