Zardnaar
Legend
Personally, this is why I favor having a game that is, at base, either wholly or primarily encounter-based, but which may offer or include daily-based things as an option.
Because it's damn near impossible to rebalance daily resources to work on a per-encounter basis. It's not easy to rebalance encounter resources for a per-day basis, but it's a damn sight easier than the other way around. Of course, there's also the option of making everyone have both per-day and per-encounter resources, but the edition war has made even the hint of a suggestion of a proposal in that direction more toxic than Lake Karachai.
People have expectations from D&D so they can't really do drastic changes.
Probably work better as a 10 level game and everything is short rest and at will based like Warlock. Spells can stay the same.
It's also a waste of time writing a formula for encounters as every group is different. 2E had about the best approach. Basically a heap of guidelines and dont use creatures immune to stuff if half the party can't hurt them.
It's an art form not a science.