Do you allow fighters in your campaign?

Do you allow fighters in your campaign?

  • Yes - fighters are a part of the game

    Votes: 76 58.0%
  • No - fighters don't fit into the "flavor" of my campaign

    Votes: 18 13.7%
  • Maybe - only if the player has a good reason for it

    Votes: 10 7.6%
  • Other - what the heck is a "fighter"?

    Votes: 27 20.6%

I allow players to be "fighter" type characters. But I don't think the actual fighter class really fits.

Players who want to be fighters have to use the monk class instead.
 

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Darkness said:
That was Charles himself, most probably; he's always talking about commoners, so he quite possibly doesn't use any PC classes at all in his games. :D

In all honesty, I still haven't voted in this poll yet!

I'll post my "5-point buy" commoners in the Rogue's Gallery. :p
 

KDLadage said:
And that, aside from being just plain rude when you are feeling the need to debate, is insulting and disrespectful.

This to me comes out of left field, did I miss some horrible personal insult, what part of my post struck you as rude?

Let's take it from the top. I said:

You claim that the barbarian could be done as a fighter with certain feat choices.

This is in response to your claim that:

If I made the fighter class and defined it in a way that, through some fairly interesting uses of feats, skills and multiclassing, I could simulate the Fighter, Barbarian

Now it is certainly true that I introduced the idea of disadvantages to balance these feats, but it seems something of an about face to later claim:

I have not added any additional feats.

Which current feats do you intend to put to an "interesting use" to model the barbarian? Or perhaps you're suggesting that in your redesigned 3e there would be exactly the same number of feats. In that case which feats would you cut?

As far as this is concerned:

I feel that using the model of the Wizard and the various sub-classes it represents

You seem to have planted your flag on a piece of ground that is very close to the way it already is. There seems a very fine line between Barbarian's being a sub-class of Fighters and Barbarians being a class unto themselves. A little bit of wording is all, it would seem to me.

Finally:

Honestly, I do not mean to sound harsh here, but it is painfully obvious that you are not reading anything I have written here.

Not one word.

I think that's an exagerration. I grant that I may have extrapolated from your posts, but I think it's clear that additional feats would be required.

I agree this:

And don't even try and argue that the sorcerer should just be left out because a lot of people (myself included) really like the class, and I think 3e would be poorer without it.

Was uncalled for, and a knee jerk reaction to some posts which have advocated that. I not only retract it, but I offer my apology.

As far as your claim of:

Until such time as you can read what it is that you are arguing against and absorb some of the information from those words

That was uncalled for.
 

And that, aside from being just plain rude when you are feeling the need to debate, is insulting and disrespectful.

This to me comes out of left field, did I miss some horrible personal insult, what part of my post struck you as rude?
The fact that is seemed that you were reading an argument from soemplace else and attributing it to me -- such as the Sorcerer argument.

Let's take it from the top. I said:

You claim that the barbarian could be done as a fighter with certain feat choices.

This is in response to your claim that:

If I made the fighter class and defined it in a way that, through some fairly interesting uses of feats, skills and multiclassing, I could simulate the Fighter, Barbarian

Now it is certainly true that I introduced the idea of disadvantages to balance these feats, but it seems something of an about face to later claim:

I have not added any additional feats.
I notice that you halt the quote for me at the Barbarian... the interesting use of feats portion was more applied to the Ranger (Track) and so on...

Look, I have no beef with you, it just seems as though you want to agrue against something I have never tried to argue for.

Which current feats do you intend to put to an "interesting use" to model the barbarian? Or perhaps you're suggesting that in your redesigned 3e there would be exactly the same number of feats. In that case which feats would you cut?
I would niether add nor cut any feats to model the sub-class. Just as the creators of 3e did not feel the need to add feats to simulate an Illusionist and a Necromancer...

As far as this is concerned:

I feel that using the model of the Wizard and the various sub-classes it represents

You seem to have planted your flag on a piece of ground that is very close to the way it already is. There seems a very fine line between Barbarian's being a sub-class of Fighters and Barbarians being a class unto themselves. A little bit of wording is all, it would seem to me.
Close, yes. There, no. The main things I would do is place them all under teh same class heading, define them as fighting types, and not allow multiclassing between them -- just like you cannot multiclass between the Illusionist and the Necromancer... there are other things I would do. But like I said, I am not entirerly certain it is even a better idea -- just the way I would have done it. Nothing more.

Finally:

Honestly, I do not mean to sound harsh here, but it is painfully obvious that you are not reading anything I have written here.

Not one word.


I think that's an exagerration. I grant that I may have extrapolated from your posts, but I think it's clear that additional feats would be required.
Yes, it was an exageration. And this does not change the fact that just because you cannot see how it might be done without adding feats, does not mean that I have somehow argued for the inclusion of additional feats. I never said that new feats would be needed. And I can still see how it could easilly be done without them.

I agree this:

And don't even try and argue that the sorcerer should just be left out because a lot of people (myself included) really like the class, and I think 3e would be poorer without it.

Was uncalled for, and a knee jerk reaction to some posts which have advocated that. I not only retract it, but I offer my apology.
No problem. Appology gladly accepted. :)

As far as your claim of:

Until such time as you can read what it is that you are arguing against and absorb some of the information from those words

That was uncalled for.
Yes it was. I offer my most humble appologies for that remark, and a few others from those posts.
 


Time to break out the M16s and AKs because this thread has most definately been e-jacked. *sounds of clicking guns*

Fighters are meant for ddday to day situations I'm about to resolve. They definately arent meant for DnD. Heck they are way to over powered especially when they use things like "armor" and "swords" (also known as "weapons"). Don't even get me started on shields. If everyone could play a fighter, then they would because its so easy to put the high score in STR grab a big stick (no swords allowed) and kill undead.
 

Illusionist?

Actually, KDLadage, I did miss the illusionist in both 2e and 3e. The specialist mages do not come class to simulating the 1e class -- I liked the limited but diverse spell selection that class had. As much as I would not want to see D&D have the insane number of classes of Rolemaster, for instance, I do think that "more is better" when dealing with a class-based system.

Also, while I could indeed simulate most "non-basic" classes with multi-classing and feats, I could not precisely duplicate the barbarian, much less the druid, without greatly modifying the core rules --more and new feats, disadvantage (I'll have to disagree with you there), etc. And since I'm stuck with a class-based game, merely playing a nature priest (cleric with plant/animal domains) WOULD NOT be a substitute for a druid, for ex.; how would you add the variety of special abilities unique to that class (and others ) without adding alot of baggage to the 3e ruleset?
 

I wont get into the hows and whys of it -- it was just an opinion, and one that I am (at this point) sorry I even brought it up.

It is a matter of design philosophy. I am not trying to suggest that you take the current rules-set and alter it. I am stating that if I were there, when the game was being designed, I would have liked to have debated this with the designers. I would have liked to have seen a much more customizable class set.

I am not suggesting that we try to reverse engineer the game; I am not trying to suggest that the game is not very well written as it is. I am just suggesting that the game is not the game I would have designed, had I been given the chance.

And once again, for clarity, I am not suggesting that my design would be better (or even nearly as good as) the rules we have now. I like them the way they are. I just see some things and wonder "Why?" -- that was all.
 


Fair enough. I can understand the point -- likewise, when I look at the current incarnations of the Ranger and Paladin, I have to ask myself why they aren't prestige classes. I guess the major reason for much of this was the "sacred cow" argument -- the same reason we're stuck with hit points and armor class.

...Oh, and I apologize for "e-jacking" this thread. What was the original question? Fighters? Can't stand them -- only use warrriors.
 

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