Vaalingrade
Legend
Started in 2001 and... to be honest, I want no part of it. I'm not into skilled play, low magic, combat as war, resource tracking, dungeon crawling, seriousness or high lethality. I bounced hard off all that on the occasion an early DM of mine ran 2e, or every year or so when an interesting con game description blindsides me by being about that stuff and the DM cries my attempts to understand and maybe actually have rules as 'wanting to press buttons'.
I'm more here for telling a collaborative fantasy story while getting to play out the role of an interesting protagonist doing cool stuff as action and social setpieces and mattering in the grand scope of the story (ie, not easily replaceable to the point that death is a constant stake)
I'm more here for telling a collaborative fantasy story while getting to play out the role of an interesting protagonist doing cool stuff as action and social setpieces and mattering in the grand scope of the story (ie, not easily replaceable to the point that death is a constant stake)