Charlaquin
Goblin Queen (She/Her/Hers)
So, I think this comes down to different conceptions of what a check is. For a lot of DMs, checks are like a means of interface between the players and the fictional world. To do things, you have to make checks, which tell you if you did them successfully, and sometimes to what degree of success. This is not how I conceptualize or use checks in my games. My games take a fiction-first approach, wherein (to paraphrase Apocalypse World), to do something, you have to say you do it, and if you say you do something, you do it. Then, I as DM follow the internal logic of the fiction to determine the results. If it’s uncertain what those results would be, a check is used to resolve that uncertainty. “Automatic success” is the default state of affairs - if you say you do it, you do it. Checks are only called for when what you say you do involves a degree of risk, and it’s not clear from following the fiction alone whether or not you will suffer the possible negative effects. It therefore doesn’t really make sense in this model to talk about criteria for making checks, because checks are dangerous things to be avoided if possible. They represent a possibility that you might actually fail to do what you said you do, and suffer some consequence as a result. It’s not that you have to describe your action well enough to earn a check, it’s that if you take a risky action, you might have to make a check.Maybe this is semantics but "gave a description" could be considered as "filled a criterion", which may, in this case, have been an addional hurdle.
I would have thought, if anything, this might have placed an additional hurdle on the player. The character with proficiency in investigation would have investigated and yet the DM still required the player to specify the location. Correct me if I'm wrong but it seems (with a double e) that the DM presented an additional criterion to pass rather than a free one.
(Though still not sure about that last bit).