Not unlikely at all in my experience. I mean, I guess it might be unusual for PCs to go around smashing random vases for no reason. But, if there’s a vase in a dungeon or other adventuring location, there are many reasons PCs might want to smash it. And chances are, if there’s a vase the PCs have good reason to want to smash, it probably matters how they go about doing it.
Obviously your games may be different, but this is not at all an unusual scenario to me.
The question may cause the player to second-guess their originally intended action. But more importantly to me, I find:
Player: “I smash the vase with my bare hand”
DM: “It shatters into a thousand tiny pieces, and the stone pedestal beneath it sinks down; a faint rumbling sound can be heard, and quickly begins to grow louder. What do you do?”
To be far more immersive than:
Player: “I smash the vase.”
DM: “How?”
Player: “What do you mean?”
DM: “Like, do you use your bare hand? or do you use a weapon or other tool? Do you throw it on the ground?”
Player: “Oh, I guess I just bring my bare hand straight down on it.”
DM: “It shatters into a thousand tiny pieces, and the stone pedestal beneath it sinks down; a faint rumbling sound can be heard, and quickly begins to grow louder. What do you do?”
That break from the narrative may be brief, but if they happen frequently (which in my experience, they always do at first with players who aren’t used to this style), it gets tiring quickly. I prefer to keep in the fiction as much as possible and minimize meta-game discussion.