D&D (2024) Do you see Fighter players at your own table?

Do you see Figther players at your own D&D 5e games?

  • During 2022-2023, my games have 2 or more play a nonmagical nonmulticlass Fighter to over level 7.

    Votes: 56 44.8%
  • During 2022-2023, my games have only 1 play a nonmagical nonmulticlass Fighter to over level 7.

    Votes: 29 23.2%
  • Not in my games.

    Votes: 40 32.0%

What this data tells me, albeit with a small sample. Is that a significant number of people can enjoy playing Fighters (unless all these people are being tricked or forced to play it until level 7 at gunpoint of course). Significant enough that D&D are not going to make the kind of changes that a small but very vocal group are making. The data showing the popularity of the fighter and now that a purely non-magical fighter is pretty conclusive to my mind.
D&D is making changes

Every caster after XGTE is magical: Echo Psi Rune Knights
After XTGE almost every martial feat is magical.
And in 5e 2024,almost ever class is magical, feats are core, multiclassing is assumed.

And WOTC will make more books.

The nonmagical full class fighter past level 8 has been given up on.
 

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But the AIME classes are very similar to their 5e counterparts
Cubicle 7 mostly just took the magical monsters and classes out of 5e, replaced the casters with new classes, changed up a few things, and made a LOTR game.
The funny part is they take the Bard, they take away the spells, and still have it be on par with fighter and rogue. i have heard, but not tried it yet, that it is perfectly balanced, so then how can you add full caster and still have it be balanced??
 

What this data tells me, albeit with a small sample. Is that a significant number of people can enjoy playing Fighters (unless all these people are being tricked or forced to play it until level 7 at gunpoint of course). Significant enough that D&D are not going to make the kind of changes that a small but very vocal group are making. The data showing the popularity of the fighter and now that a purely non-magical fighter is pretty conclusive to my mind.
less then half is "a significant number" but more then 1/3 is "small but vocal"

they are a rounding error apart
 

Since some forumers mention that they generally dont see Fighter players at their own tables, I am curious.

Do you see Fighters at your table?

The players need to be experienced players, rather than newbies using an "easy class" to learn how to play.

The Fighter character needs to be a serious character that reaches level 8 or higher.

The Fighter character must be strictly nonmagical. No Eldritch Knight. No Psi Warrior. No magical feats including multiclass feats. Etc.

The Fighter character must be single-class Fighter. No multiclassing.

As of last May there were 5 PCs IMCs meeting your description - Campaigns & PC Groups - so pretty popular. 3 Champion & 2 Battlemaster (plus 1 Eldritch Knight).
 

Hot take:

one thing I'd like to see is a redux of the equipment table, with Fighters being the only ones able to use martial weapons and high end armors (studded leather, half-plate, full-plate).
i might not make it so only the fighter could use martial weapons but certainly the only class who can use them all as standard, i would highly restrict the availabilty of martial weapon proficiencies amongst the other melee classes each probably getting around 3 or so focused much more thematically, say a warhammer, maul and morningstar for cleric, classes might not even get full access to all simple weapons if something's too outside their theme!

heavy armour feels much more like a side-grade to medium than an outright increase so i'd probably rejig medium and heavy armour classifications grouping the low and high teir armour of each category so there's some STR-requirement and DEX-bonus armour in each
 

What this data tells me, albeit with a small sample. Is that a significant number of people can enjoy playing Fighters (unless all these people are being tricked or forced to play it until level 7 at gunpoint of course). Significant enough that D&D are not going to make the kind of changes that a small but very vocal group are making. The data showing the popularity of the fighter and now that a purely non-magical fighter is pretty conclusive to my mind.
What it tells me is that she was right in another thread to say it is pretty even split. She was just wrong to call it 10% it was closer to 20-25% on each side
 

i might not make it so only the fighter could use martial weapons but certainly the only class who can use them all as standard, i would highly restrict the availabilty of martial weapon proficiencies amongst the other melee classes each probably getting around 3 or so focused much more thematically, say a warhammer, maul and morningstar for cleric, classes might not even get full access to all simple weapons if something's too outside their theme!

heavy armour feels much more like a side-grade to medium than an outright increase so i'd probably rejig medium and heavy armour classifications grouping the low and high teir armour of each category so there's some STR-requirement and DEX-bonus armour in each
Go 2e and give back only getting 2 3 or 4 weapons you are prof in
 

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