D&D (2024) Do you see Fighter players at your own table?

Do you see Figther players at your own D&D 5e games?

  • During 2022-2023, my games have 2 or more play a nonmagical nonmulticlass Fighter to over level 7.

    Votes: 56 44.8%
  • During 2022-2023, my games have only 1 play a nonmagical nonmulticlass Fighter to over level 7.

    Votes: 29 23.2%
  • Not in my games.

    Votes: 40 32.0%

i might not make it so only the fighter could use martial weapons but certainly the only class who can use them all as standard, i would highly restrict the availabilty of martial weapon proficiencies amongst the other melee classes each probably getting around 3 or so focused much more thematically, say a warhammer, maul and morningstar for cleric, classes might not even get full access to all simple weapons if something's too outside their theme!

heavy armour feels much more like a side-grade to medium than an outright increase so i'd probably rejig medium and heavy armour classifications grouping the low and high teir armour of each category so there's some STR-requirement and DEX-bonus armour in each
Agreed. 5e made it so easy for anyone with the attributes to use a weapon to be able to treat all of them as proficient. That winds up stripping the gm of their ability to make some magic weapons more fitting for a particular PC because they are all using great sword or rapier with anything else trash.

The return of exotic weapons and stripped down class proficiency for weapons would go a long way to improving that.
 

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Before covid, I had a fighter up to 9th level (which was the endpoint of the game). They played a champion, and was not a new player. But the current timeframe of the poll I would have to say no.
 

I said at mid to high level.

LOTR is a low level low magic setting. TheFellowship barring Gandalf would be slaughtered on a mid level 5e adventure.

If you tried to play Boromir in a level 13 game of D&D you'd be bored standing in the back or dead attempting to take point in scenes.

This is why old scholl D&D had fewer bonueses, stats, and spells slots on bothsides of the DM screen. So your Boromir or Gimli build could be useful for longer without the requirement of speciifc kits of magic items or an extremely long and combat heavy game base.
Our game is level 15 now. I still have fun and use my brain. Not sure what you’re trying to argue.
 

Our game is level 15 now. I still have fun and use my brain. Not sure what you’re trying to argue.
I'm saying the lead mechanic designer of 5e Jeremy Crawford said that he wants the core of the nonmagical pure fighter to be simple enough for raw new players and for experienced player who are tired and want to shut off their brain.

I'm not saying you can't use your brain with the nonmagical pure fighter. I'm saying it is designed to be run without thinking. Therefore its core will not have mechanics that reflect technical or intelligent nonmagical warriors of legend, myth, and story.
 

Since 2014, I've run 4 campaigns (3 to level 20, current one at level 7) and all 4 have had a non-magical fighter. So I've had 1 in the timeframe of the poll, but have 100% across the campaigns.

Edit: Forgot to count the non-magical fighter I had when I ran Spelljammer as a break from the big campaigns last fall, so I've had 2 in the timeframe.
 

Since some forumers mention that they generally dont see Fighter players at their own tables, I am curious.
Do you see Fighters at your table?
The players need to be experienced players, rather than newbies using an "easy class" to learn how to play.
The Fighter character needs to be a serious character that reaches level 8 or higher.
The Fighter character must be strictly nonmagical. No Eldritch Knight. No Psi Warrior. No magical feats including multiclass feats. Etc.
The Fighter character must be single-class Fighter. No multiclassing.
Here I say no. By that criteria it has been a while since I have seen this. I've seen a Champion that dipped wizard and a battlemaster that have dipped rogue, and any number of other rune knights or the hexblooded eldritch knight who picked up Fey- and Shadow-touched, but no level 8+ single classed battlemaster/cavalier/champion/samurai.
That is on purpose.
The context that provoked the curiosity is comparing "nonmagical" Fighters with spellcasters at high levels.
It helps to get a feel for how many players are actually playing nonmagical Fighters at these high levels.
Heh, at the lowest levels, pretty much no classes are "magical" enough.
Here is my (potential) insight on this. I think (IMO, in-my-personal-experience, YMMV, etc.) that the "Non-Magical" "Fighter" as a distinct thing about which people have Really Strong Opinions is an internet-argument artefact not representative to that which people in IRL gaming are focusing. An Eldritch Knight and a Battlemaster are closer together than either of them are to a wizard, regardless of one having spells and the other not. At times, someone opines that they'd like more ways for a totally-non-magical character to have better effects at high level, but in that case rogues and barbarians are in the discussion as well. More often than not, though, the distinctions that matter IRL are classes that cast 0-9 spells vs others, or sometimes those who stand in the front and take the forefront of the enemy attacks vs. everyone else.

See, the complaints that I hear at live gaming tables are that
  1. at high levels full-casters never run out of spells; when they do, they ask for a LR; and the opposition the DM throws to compensate for the power this most-round-casting falls disproportionately on the frontliners.
  2. archery and dex in general are disproportionately favored, such that playing a frontliner is the 'somebody has to do it' duty choice amongst role (caster and martial alike).
  3. at mid-to-high levels there are a bunch of spells like pass without trace, fly, stone shape, and teleport that give mostly the 0-9 casters (or them much earlier) so many ways of addressing problems, and the alternate ways of addressing such problems (the skill system, or things like defeating a wall with hammer and chisel) are so vague and unnuanced as to feel unrewarding (side discussion about why fighters are screwed in the skill department).
  4. some side issues surrounding very specific spells like conjure animals, banishment, animate dead, polymorph, simulacrum, and the like -- most of these already taken care of by 'everyone has gotten sick of...' methods (something that works at a given table, but still means there are problems that could be addressed).
The distinction that Fighter Joe technically has magic is simply not a primary concern. Not that martial Jane is a barbarian. Or even that frontliner Jim is a cleric who does the whole Spirit Guardian/Weapon/Dodge combo every combat (or did until they declared they never would again, and we'd better just get used to it). Yes, probably someone wants to play Aragorn or Sir John of McClane or the like, but it's not the first and foremost slicing of the hairs that gets made.
 
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I'm saying the lead mechanic designer of 5e Jeremy Crawford said that he wants the core of the nonmagical pure fighter to be simple enough for raw new players and for experienced player who are tired and want to shut off their brain.

I'm not saying you can't use your brain with the nonmagical pure fighter. I'm saying it is designed to be run without thinking. Therefore its core will not have mechanics that reflect technical or intelligent nonmagical warriors of legend, myth, and story.
this is why I think we need a new extra class for those of us that want to play that concept without having to play "brain dead"
 

less then half is "a significant number" but more then 1/3 is "small but vocal"

they are a rounding error apart
What do you mean less than half? A non magical fighter has either come up for 67% people once or twice in games in the last year.

Out of a dozen+ classes and with significant restrictions above and beyond what we normally consider a martial. You don’t think that debunks the claim that non-magical fighters don’t get played?

Bearing in mind that Enworld is full of crusty and jaded old salts, I find that figure surprising.
 
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1: Here's a set of data that shows the Fighter class is very popular.
2: Yeah, but most of them are all 1st-level characters. Clearly it's skewed to newer, novice players...maybe not even real players at all, just people tinkering around with the character builder.

1: Well, here's a set of data that also shows the Fighter class is very popular.
2: That website is primarily used by DMs, so it's skewed toward NPCs...none of those 'fighters' were actually played in a game.

1: Okay, here's another set of data that shows the Fighter class is very popular.
2: Yeah but that one is on a third-party website and uses non-core rules, which obviously makes the Fighter more attractive.

1: Fine, here's another set of data that shows the Fighter class is very popular,
2: See, that one is from an older source, and it doesn't account for newer subclass options.

1: I thought you'd say that, so here's another set of data that shows...
2: That one's flawed too!

1: Um, I haven't even shown it to you yet.
2: Doesn't matter, they're all flawed and I'm not changing my mind. What else you got, smarty-pants?

1: Well, I was going to say that this set of data shows that the Fighter is actually one of the least popular classes.
2: Oh, why didn't you say so? That one is gospel, the only reliable and true set of data ever published on the internet. You should ignore all of the others and focus on this one.

1: Gotcha! I was only kidding, it also says that the Fighter class is very popular.
2: I hate you.
 
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On the one hand Ive never trusted anything from DND Beyond as Im just incredulous that the subclasses they can offer to free accounts just happen to be the most popular ones.

But on the other even when you nix those from the data, not too much changes as far as what classes are popular.
 

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