Too High To count
Hi all -
I modified the XP Chart to the following:
Code:
Level XP Standard Encounter Based XP / Lvl Encounters Per Lvl Feats Gained Ability Score Increase Encounter Based XP for Standard Conversion Standard Based XP Per Encounter Standard Based XP Per CR
1 0 0 0 2 67 72 300
2 1k 15 15 134 142 600
3 3k 30 15 3 1 200 215 900
4 6k 45 15 267 285 1200
5 10k 60 20 4 250 357 1800
6 15k 80 20 2 300 430 2400
7 21k 100 20 5 350 500 3600
8 28k 120 20 400 572 4800
9 36k 140 25 6 360 645 7200
10 45k 165 25 3 400 715 9600
11 55k 190 25 7 440 785 14000
12 66k 215 25 480 858 19000
13 78k 240 30 8 4 434 930 29000
14 91k 270 30 467 1000 38000
15 105k 300 30 500 1071 58000
16 120k 330 30 9 5 534 1142 77000
17 136k 360 35 486 1214 120000
18 153k 395 35 10 515 1285 150000
19 171k 430 35 543 1357 230000
20 190k 475 35 6 572 1429 310000
Ok, so the lines don't line up exact. But the point is that the rules state that you're to have 14 enoucnters before leveling. I found that to be a whole lot too soon per the Challenge Rating, Effective Encounter Level and so forth. And then having do determine what XP was given to a PC that was 5th lvl vs his friend that is 6th because he didn't miss any games.
So now each encounter is 1 encounter. If there are 10 orcs, that's 1 eno




er. If there are 10 Orcs on wereboars and that's all part of the action, that could also be 1 encounter, but if it's pretty tough, I might count it as 2. So 1 encounter = 1 XP. Simple.
If the part gets out of a trap, that may not be an encounter - because only the rogue took care of it. And I don't think they should get an encounter for something when nobody else can. With combat, everybody can do something. So all get the encounter, because without the rogue doing the trap, nobody would have gotten the combat.
We had 2 traps go off in succession, and by different players contacting different area's of the map. Also, while 2 people were falling down a 60' pit, another player caused a statue to come to life which also called a Vrock. So the 2 pits were 1 encounter, the 2 cupids and succubus were 1 encounter and the Vrock was another - and this all went on at the same time in the same huge ass room. I just got lucky with players going off on their own, and failing their listen check to hear their friends crashing through the floor.
So 15 eno




ers for lvls 1-4. Then add 5 to that as they get up in levels. this keeps them from going up too fast. But because I'm making it harder, I give them extra feats and ability score increases a little bit sooner. This keeps the players happy.
When I did this chart, it all made sense to me. But to explain it is difficult, and I hope someone can figure it out, and tell me how I did it!
Be Well.