Do You Use the Core Pantheon?

Alhazred said:
My homebrew features a single Lawful Good diety. The non-evil Greyhawk deities as featured in Complete Divine and the Scarred Lands deities exist as saints - mortal raised to sainthood by God - which the people revere and attempt to emulate. Pelor and Heironious are quite popular, as is Enkili (the campaign is set in Scarred Land's Shelzar - transplanted into my homebrew). Evil creatures revere powerful outsiders (Orcus, Asmodeus et al.) and those mortals who these outsiders have raised to sainthood (eg Vecna, Chardun, Gruumsh). The Scarred Land's deities will feature most prominently in this campaign.

That is very similar to what goes on in my homebrew; most of the good and neutral-aligned gods of the Greyhawk pantheon exist as Saints in the world, and are worshipped by a good portion of the civilized populace. Some exist in slightly altered form, but for the most part they are unchanged (most changes are cosmetic, for example, I gave a few gods different names to make them sound more serious).

Saint is merely a title, but it does imply that the bearer was once a mortal. In fact, every god in the world is an ascended mortal, a fact that the gods have tried to purge from existence for fear of losing their worship.

However, some (possibly) true gods exist as well. In ages past, the Hobgoblins worshipped the majority of the Greek pantheon, and the Northmen and Druids still pay veneration to the Norse and Celtic gods respectively. Demon and devil cults are in full swing as well, stemming from a major event over a century ago that caused the plane of Acheron to merge with the Prime Material.
 

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Like a few other people here, I only use the core non-human deities (with the expanded pantheons taken from the Forgotten Realms Faiths and Pantheons book). However the homebrew deities that I have are usually close enough that I can easily adapt source material which assumes the core pantheon (eg. Heironeous and Pelor get mapped to my homebrew's Linatar; Kord to Inda; Obad Hai to Dwertos; etc.).

Most of the core gods are generic enough that there is usually little difficulty, although I do have a strong cross-cultural split in my games with one culture worshipping the LG god of justice, honour, etc. and a different culture worshipping a pantheon of other gods, which creates a religious tension between good people which is not part of the standard D&D pantheon.

And when we play a game set in Geyhawk, we use the whole Greyhawk pantheon from the RPGA Greyhawk book.

Corran
 

Ah, this is a lovely question. Although I've found that a bit of wine makes most questions lovely. *ahem* On to the topic at hand:

Considering my campaign is situated in Greyhawk I use the core pantheon almost exclusively. The center of my game is Furyondy, but most of the western Flanaess is used to some degree. Here's a breakdown of the deities which have a significant part in the outcome of events:

Greater Deities:

Istus: The most subtle influence of the deities is that of Istus. A common thread throughout my campaign is the battle between Destiny and Individual Choice, with Destiny often proving the stronger of the two. Even when the PCs choose a particular path to avoid a certain prophecy, for instance, they find their very decision leading to the outcome that was offered by the oracles.

Pelor: Pelor is the patron deity of the central PC in my campaign. A sailor from a common background, but uncommon origins (Aasimar) worships the god of light and healing. While there are other gods designed for sailors, this Aasimar sails a Windtreader, one of the last flying ships left over from before the Great Cataclysm. Furthermore, Pelor is a champion of the common man whom the Aasimar seeks to defend and uphold.

Rao: Canon Hazen of Veluna plays a pivotal role in my campaign and so does the clergy of Rao. Veluna serves as the reason and calm behind Furyondy's vigor and passion. Unfortunately, Hazen recently fell ill and now ties between the two nations have grown strained thanks to the new leadership in Veluna.

Intermediate Deities:

Fharlanghn: Fharlanghn is the only deity who made a personal appearance in my campaign. In the early stages of the game travel and exploration was the theme and few seemed more suited to be watching over the heroes than Fharlanghn. The party's original cleric (who met his end in the Sea of Dust) was a priest of Fharlanghn.

Heironious: Considering the game is set in Furyondy, Heironious is a given. As the vanguard against Iuz in the north, Heironious' followers are among the bravest men in all the Flanaess. Most of the NPCs in my game are devout followers of Heironious and, as the nation of Furyondy wills it, the chaplain aboard the PC's windtreader is always a priest of Heironious.

Procan: Procan serves as more a token god in my game as my PCs hail from sailor ancestry. While none of those aboard the Windtreader actively worship Procan, all remember that their grandfathers warded themselves against the Sea God's mighty storms and fierce temper.

Tharizdun: No deity has more affect on the campaign than Tharizdun, for it is his return that serves as the meta-plot holding my four-year game together. Using his usual web of deceit and trickery Tharizdun has disguised his return in many ways so that none know that he has actually taken the place of a much feared demi-god...

Lesser Deities:

Osprem: Just as Procan is remembered with fear, Osprem is remembered with reverence. Despite the fact that the common sailors aboard the windtreader no longer travel the whale-road, all still remember Osprem with great affection and ask for her protection during their travels.

Demigods:

Iuz: Iuz is the most obvious and powerful threat to the people of Furyondy and so he is a very important deity in my campaign. The fact that he walks the same earth as the common man makes him a far more fearsome prospect in many ways. What many do not know, of course, is that Iuz is long dead. Tharizdun has assumed his mantle and seeks to re-enter the world by slowly siphoning off the remaning energies of the fallen demigod.

Vecna: Vecna plays a very low-key, but important part in my campaign. He and his followers are among the few that know of Tharizdun's subtle manipulations and have begun to quietly set others in motion to halt his actions...without letting them know their secrets, of course. Vecna is attempting to halt Tharizdun without tipping his hand and so far seems to be doing a fairly good job at it. Now, if only the mortals he's "informed" behave in the way he's anticipated...

Those are the major players, but there are, of course, many others. Bahamut, Celestian, Eadro, Ehlonna, Hextor, Olidammara, and Trithereon also have small, but important roles. Demi-human deities also figure in, but are more or less mysterious and unknown to the majority of the PCs.
 
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No, but I would use them and the rest of the Greyhawk pantheon if playing a GH game. Otherwise, I get little to no use out of them.
 

Yes. I mean No. Well Kinda

I wish that I could say I didn't use the Greyhawk Pantheon. I have no problem with the non-human pantheons, but I keep meaning to kill off all of the Greyhawk gods of humanity. I figure that every campaign really needs its own deities. I just haven't gotten around to it. Until I do, the prominently featured gods include:

Pelor
Vecna
Olidammara
Obad-Hai

Though I think I might find a way to keep Obad-Hai. I don't know, I just like him.
As "demi-human" gods the following will always be prominent:

The Soul Forger, The All-Father, creator of the Dwarves, Moradin
Gruumsh
Yondalla
Clangeddin
Ilsensine
Maanzecorrian
Bahamut
Lolth
Avoreen
Garl Glittergold
Rillafane Ralathil
and (unfortunately)
Correllon
 
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Since I run a Forgotten Realms campaign, no. I still use the Faiths & Avatars series from 2e for the flavor text "fluff" (and 3e & Faiths and Pantheons for the game mechanics "crunch"). At most a racial/monstrous deity originally from Greyhawk but not well established in the Realms like Bahamut may appear in the background with a reference to a shrine or a holy symbol the PC's run across.

When I run Planescape they make an appearance, alongside the Realms and Dragonlance deities, classical/real-world pantheons, and deities of just about every D&D world I want to throw in.
 

I use the extended Greyhawk pantheon in my hybrid Freeport/homebrew campaign (i.e. I have placed Freeport in a world of my own making).

The Greyhawk-pantheon gods I'm most partial to are Heironeus, St. Cuthbert, Pholtus, Nerull, Erythnul, Tharizdun, Ehlonna, Obah-Hai and Ralishaz. Lolth, Orcus, Demogorgon, the Dukes of Hell and the Oinodaemon also are figuring heavily into my campaign.
 


In my next campaign, yes, yes we are. Usually I base it on the god the players want to worship. My last was a mix of "core" and FR.

Thanks for all the work you and your staff put in. Your 1 shot modules come in handy when all of our group cannot make it to the game. You guys are doing a great job, and I look forward to every issue I get to.

Thanks,
Pat
 

No. Should I list all the gods that I do use?

Second thought, I better not. This post would get too long. Well, just one. I thought it would be appropriate. From the faen...

Gzpxllztt. The god of being done for the night. Utterly, completely, ineluctably done.


Peace and smiles :)

j.
 

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