D&D General Do you want a 3D vtt?

Do you want a 3D vtt?

  • Yes

    Votes: 34 14.8%
  • No

    Votes: 122 53.3%
  • Maybe? I could me convinced.

    Votes: 69 30.1%
  • Lemon

    Votes: 4 1.7%

Good grief, Dungeon Alchemist | AI Fantasy Game Mapmaking Software Dungeon Alchemist does nearly everything they're talking about (at a lower level, sure) and that was made by a couple of guys in their basement.

Dungeon Alchemist makes maps that you can print as hardcopy. But, as far as I am aware, it isn't a virtual table top. It doesn't handle tokens on those maps shared by disparate users, nor does it do any automation of gameplay. So, no, it doesn't do "nearly everything".
 

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Dungeon Alchemist makes maps that you can print as hardcopy. But, as far as I am aware, it isn't a virtual table top. It doesn't handle tokens on those maps shared by disparate users, nor does it do any automation of gameplay. So, no, it doesn't do "nearly everything".
For what it's worth, it does export to files that can be used by the Talespire VTT.
 



I think WotC is making a mistake building one.

How easy is it monetize TotM, compared to say a 3D VTT, where you can sell DM's maps and assets and player's skins, and items?

It's not a direction I want to see D&D go, but I don't think it is a mistake in making one.
 


I don't think I'd switch from Roll20 for VTT. I actually appreciate how crude the whole thing ends up looking in Roll20 because it means the players are still relying on me as DM to narrate and tell them what's around them. A 3D VTT, to me, crosses that line of making it feel more like a video game that the PCs are exploring.
I agree to some extent, but if they integrated the monsters management better than Roll20 (which currently as a GM I need to set up a load of macros for real utility even on official stuff), I could be tempted.
 

I agree to some extent, but if they integrated the monsters management better than Roll20 (which currently as a GM I need to set up a load of macros for real utility even on official stuff), I could be tempted.
Beyond20 Chrome extension + DDB handles all that for me. The DDB encounter builder also works through it to send things like initiative order and such. Or at least it did, I haven't DMed in around a year at this point.
 

I still didn't have enough storage for my current campaign. And a single-level map from the current mega dungeon I'm running would grind Roll20 to a halt.
Note, this generally isn't a computer performance issue, but, an Internet speed thing - not only yours but every one of your players as well. And it can be a real bear. As a rule of thumb, any image more than a couple of megabytes isn't going to fly very well. One solution is to slice up your giant map into individually smaller jpg's and then stitch them together when building the map in whatever VTT you're using. That tends to solve the hanging up problem.

This also gets really exacerbated when dealing with fog of war and sight lines.
 

Dungeon Alchemist makes maps that you can print as hardcopy. But, as far as I am aware, it isn't a virtual table top. It doesn't handle tokens on those maps shared by disparate users, nor does it do any automation of gameplay. So, no, it doesn't do "nearly everything".
The maps can be directly imported, included sight lines and lighting, into VTT's. No, true, it's not a VTT in and of itself. But, you take Dungeon Alchemist, wed it to Fantasy Grounds (for example) and you're good to go.
 

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