Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Yes, my fellow DM in my group uses maps he creates in Dungeon Alchemist in our Foundry-based games. The maps look very nice.And Foundry by the look of it.
Yes, my fellow DM in my group uses maps he creates in Dungeon Alchemist in our Foundry-based games. The maps look very nice.And Foundry by the look of it.
Yeah this is a weird-ass issue, and I feel like with Roll 20 at least, it's a Roll 20-end issue. I have fast internet and am usually playing on my main PC. My friend has screamingly fast internet and is also on their PC. Others are on a variety of laptops and phones and tablets, and none of them have particularly fast internet.Note, this generally isn't a computer performance issue, but, an Internet speed thing - not only yours but every one of your players as well. And it can be a real bear. As a rule of thumb, any image more than a couple of megabytes isn't going to fly very well. One solution is to slice up your giant map into individually smaller jpg's and then stitch them together when building the map in whatever VTT you're using. That tends to solve the hanging up problem.
This also gets really exacerbated when dealing with fog of war and sight lines.
have all the connection issues during a game, which would be even worse for a 3d Engine.
Pretty much this or google, there's been enough years building up 2d assets by now that odds are good that the GM has something close they can use for "this wolf is really a hellhound" style just like we've done with minis for ages. People questioned the choice of going 3d with good reasonIt seems like this system would work pretty well if you're using a prewritten module, but be a nightmare if you're trying to use customization or homebrew beyond what has already been programmed. What's the digital version of using pennies or skeleton minis to represent other monsters that you don't have minis for?