Will you be happy if the game is popular, even if it's not one you'd want to play?
Yep. Not everything has to be my thing.
Will you be willing to give it a try to support the D&D brand that has brought so many people years of fun, even if the rules aren't perfect?
I am willing to give it a try, but not for the purpose of supporting the brand. I'll try it because I might like it, and I want to find that out.
Do you trust that the game designers are people who love gaming, who want to help others have fun, and who are trying to make a game that best encapsulates what they think the audience wants D&D to be?
Mostly. I think they love gaming, want others to have fun, and are trying to make a game that folks will want to play. I am open to the idea that they can find stuff that is good, that the audience doesn't know about yet, and so cannot currently want. That's a bit of a cornerstone of innovation.
Do you think that the benefits of having Hasbro's infrastructure to help market, distribute, and sell the game outweigh whatever limitations might be passed down from a corporate level?
As a hypothetical, no. "....whatever limitations
might be..." is a lot of territory. We know little on the internal discussions, but things have always sounded pretty hands-off - Hasbro only asks that they maintain some basic profitability, it seems. And, if that's true, yes, the infrastructure should outweigh the restrictions.
Will you not begrudge your fellow gamers if they have different tastes than you?
I want other people to like things I don't. If everybody liked what I liked, the world would be BORING!