Iron Sheep
First Post
I typically give minor character-creation rewards if the player comes up with some reason to be adventuring with at least some of the rest of the group. The reward is usually equal to a point or two in point-buy stat generation.
So this usually results in characters who are loosely affiliated with one another, but occasionally you get characters tied together closely by backstory, and occasionally you get players who can't be bothered and so you have to bring them in by other means.
I put this rule in to save me some effort by shunting work off onto the players, but it has the advantage of getting around some of the cheesy "you meet as a bunch of strangers in a tavern and immediately become lifelong best-friends and adventuring companions" introductory scenarios, and the "my paladin would never associate with your assassin" character vs. character problems.
Corran
So this usually results in characters who are loosely affiliated with one another, but occasionally you get characters tied together closely by backstory, and occasionally you get players who can't be bothered and so you have to bring them in by other means.
I put this rule in to save me some effort by shunting work off onto the players, but it has the advantage of getting around some of the cheesy "you meet as a bunch of strangers in a tavern and immediately become lifelong best-friends and adventuring companions" introductory scenarios, and the "my paladin would never associate with your assassin" character vs. character problems.
Corran