Dockside Diversion/Still Waters

Nathan Tchanlach, human sorcerer

Nathan lowers his voice, making sure no one is near enough to hear.

"You know, they don't keep the ship very clean. It wouldn't surprise me if our halfling friend's ropes got a bit ... slippery from the grease, if you know what I mean?" he offers. It's clear the sorcerer hasn't much stomach for offering a man up to certain execution.

[sblock=actions]Trying to use Bluff to deliver secret message. Looks like first attempt fails by 1:

Bluff (secret message) (1d20+12=14)

Since he's not in combat, though, can Nathan take 10 on that kind of check?22 is more than enough to deliver, and seems relatively secure enough to me, since the message is pretty simple.[/sblock]
 

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Nathan Tchanlach, human sorcerer

OOC: Thanks much, GE. :)

Translation on Nathan's message, then (DC 22 for anyone else listening to decipher): Nathan could use his grease spell at a distance, preferably with a distraction, to loosen the halfling's bonds so that he could 'escape' on his own without casting as much suspicion on us.

I thought about using Prestidigitation to loosen the ropes, but I think that's probably more the purview of Mage Hand, which Nathan doesn't know.
 

Borric

[sblock=OOC Issue on Bluff]
Since he's not in combat, though, can Nathan take 10 on that kind of check? 22 is more than enough to deliver, and seems relatively secure enough to me, since the message is pretty simple.
Yes, you can. You can practically take 10 on any skill check outside of combat. The exceptions usually specifically state that you cannot take 10 or 20 (usually 20). See Use Magic Device.
Since, there is no penalty for failure, you can re-roll that Bluff check as well. But, I would just take a 10. ;)[/sblock]Borric shrugs, "Fine, by me, I guess. If you all take care of it, I have not violated my word in any way. To me, that is more important that the nut job's life."

[sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch) - Platemail
AC: 20 (17 without shield, 18 flat-footed, 13 Touch) - Chain shirt
HP: 43 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)

Current Weapon in Hand: +1 Flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

A long moment passes and Aldino sighs and steps over to Eneko to untie him with fumbling fingers.

"Oh, dear, these knots are tight! Couldn't you have tied them a little looser, lad?" The old man shakes his head. "And really, you wizards! Were you going to untie him with your brains? Decision without action is pointless. Oh, yes, when it's time to fry up some halfling you're all ready to go but a bit slower on the uptake when it comes to doing the right thing, eh? Shameful, really..."

Aldino continues to mutter and mumble as he fumbles with the knots until he finally loosens them enough that Eneko can slip his hands free of the cord. The halfling gingerly reaches out and touches Aldino on the shoulder. "Take care of yourself, Grandfather." With barely a glance at the others he slips off the dock and vanishes into the water.

Aldino watches the water but doesn't see the halfling resurface. He sighs and turns back to the group standing on the dock. Hefting his satchel to secure it onto his skinny shoulder he puffs himself up with a large breath. "I've a heap of gold to find, if you're coming." He totters off down the dock towards a jumbled row of buildings lining the shore.



GM: Perception checks with your next post, please.
 

Nathan Tchanlach, human sorcerer

[sblock=ooc]Sorry 'bout that. I had it in my head I was waiting on responses from folk, but I think I dropped the ball on that one. Thanks for picking up the slack, GE.[/sblock]

Nathan watches the old man quickly and efficiently deal with the "halfling problem," the young sorcerer's mouth a bit agape. As the old man turns back to the party, Nathan manages to close his mouth. He blushes and bows his head to the old man.

"I've been scheming for so long, I guess I sometimes forget it's not necessary. Thanks for the reminder, Grandfather."

Preoccupied with his own embarrasment, Nathan doesn't really notice anyone else for a moment.

[sblock=ooc]Yeowch:

Perception (1d20=1)[/sblock]

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (+4 AC / 1 hour)

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
In Hand: None
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 7/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 5/5

Heavenly Fire: 7/7 remaining[/sblock]
 

"Now that we've agreed to help you, you're a little more cantankerous aren't you, old timer," Syl snips, not being altogether happy with Aldino's tone after freeing the halfling. "Maybe you should see if the halfling wants to help you, and we can stay on this comfortable boat."

OOC: DM, I'm gonna switch out a spell or two. I am assuming the attack from the halflings did not happen the same day we are on now, correct?
 

"I guess I will inform Sekum of our decision." She walks over says, "It looks like we will be parting ways. Thanks for the adventure. Take care of yourself."

She returns to the others and looks to Aldino, "Sooo, you mentioned something about needing some skills of persuasion on someone?"

(( Perception 1d20+13=23 ))
 

Borric Hawkins, Male Human Fighter

After bidding the lizardman and the boat's crew farewell, Borric catches up to the others. He changes into his platemail before disembarking ashore and missed the incident with the old geezer and halfling.

"Ahh, land once more. I can also be convincing, lass. Particularly if we need to twist some arms or bash a skull in."

The fighter has his shield on his arm and keeps a sharp eye out for trouble in this new settlement.

Perception (1d20+6=18)

[sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

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