perrinmiller
Adventurer
Borric Hawkins, Male Human Fighter
Borric doesn't even hesitate, "You fooks are about to meet the Mageslayer. Consider yourselves in big trouble."
Moving forward after Zelena, he goes after the gnomish thug. Big or small doesn't matter, he is an equal opportunity fighter when it comes to bashing foes.
Quickly drawing out his trusty flail, the fluid motion continues and the weapon's chain wraps around the small thug's ankle. Borric yanks and up ends the bugger to crash upon his arse.
[sblock=Actions]Free Action: Talking
Move Action: Move to K11
Standard Action: Trip Tamm; Trip(With Imp Trip, Flail Feats, & Magic Flail) (1d20+13=32) - I am assuming I have all those bonuses right.[/sblock][sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)
Current Weapon in Hand: Shield & Flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________
Borric Hawkins
Borric doesn't even hesitate, "You fooks are about to meet the Mageslayer. Consider yourselves in big trouble."
Moving forward after Zelena, he goes after the gnomish thug. Big or small doesn't matter, he is an equal opportunity fighter when it comes to bashing foes.
Quickly drawing out his trusty flail, the fluid motion continues and the weapon's chain wraps around the small thug's ankle. Borric yanks and up ends the bugger to crash upon his arse.
[sblock=Actions]Free Action: Talking
Move Action: Move to K11
Standard Action: Trip Tamm; Trip(With Imp Trip, Flail Feats, & Magic Flail) (1d20+13=32) - I am assuming I have all those bonuses right.[/sblock][sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)
Current Weapon in Hand: Shield & Flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________
