Dockside Diversion/Still Waters

[sblock=OOC]Nothing you need to apologize for, jkason. I don't want you all to feel I'm scolding you; I just wanted to get things rolling without saying, 'Hey, you gonna do something?'

Spells: it's been 5 days since the encounter with the halflings so yes, any changes to spells prepared you wish to make can be done.[/sblock]

Aldino pats Nathan on the shoulder in a consoling gesture. "That's what Grandfathers are for, my dear boy." He smiles, obviously thinking of his own grandchildren. "And draughts and baiting hooks and midnight snacks and coppers on market day…"

He winks at Sylvain. "And maybe you should see if you have any bugs in your britches, sir, Green Witch." Clearly, ten days on a tiny boat with twelve other people has disabused the old man of many of his previously held notions.

---

Sekmun nods to Zelena's pronouncement as if he expected no less. Since the lizardfolk is still in the midst of bartering or trading away his goods he makes no response other than to give the gnome a nod and say, "Take good care of Morsel." He looks at Celebfedhiin and grins his peculiarly, lizard-ish grin. You aren't entirely sure if he's talking to you or the dog.

When Zelena returns to Nathan and Sylvain, Borric only a step or two behind, and speaks to Aldino the old man turns around.

"What?"

It's clearly not Aldino though there is a striking resemblance to the old man from behind. Scanning the crowded dock there seem to be quite a few more fishermen and riverboatmen on the dock than there were earlier making it difficult to pick out the old fellow. Aldino seems to have believed everyone was following where he led and now totters into a narrow street that looks to lead to the palisade gates.

[sblock=Zelena]You notice a large, shadowy figure slip into the street after Aldino but hugging the wall. Maybe it's nothing; but then again you've spent enough time around rogues and scoundrels to recognize the look of mischief when you see it.[/sblock][sblock=Everyone]The dock is about 20 ft long and very crowded with fishermen coming in with the morning catch and locals haggling for their day's food. From the dock to the storefronts is another 5 ft or so. The street beyond looks clear and Aldino has already disappeared down it.[/sblock]

 

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Zelena motions to her companions... "Lets hurry up to Aldino. I would be ready for a little trouble too." The gnome is off her hand on her battle axe, Celebfedhiin commanded to follow. She moves quickly to catch up with the old man

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 3/Bard 2
Initiative: +2 Perception: +13
Conditions:
AC: 21 (13 touch; 19 flat-footed)
HP: 42 of 42
CMB: +2 CMD: 13 Fort: +5 Ref: +6 Will: +9
In Hand: Light Crossbow +5 (1d6)
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Mending, Stabilize;
  • (1st level - DC 14) Bless, Command, Protection from Evil, Longstrider (d);
  • (2nd level - DC 15) Grace, Spiritual Weapon, Remove Paralysis (d)
Arcane Spell Slots
  • (0-level - DC 12 - At Wil)l Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigitation
  • (1st level - DC 13 - 3 of 4 slots remaining): Grease, Silent Image, Vanish
Bard Song: 6 of 6 rounds remaing; Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

Nathan Tchanlach, human sorcerer

Zelena motions to her companions... "Lets hurry up to Aldino. I would be ready for a little trouble too." The gnome is off her hand on her battle axe, Celebfedhiin commanded to follow. She moves quickly to catch up with the old man

Nathan huffs a moment as he realizes the old man's left them behind. He points to him across the way, though he speaks to a spot just over his right shoulder.

"Help a body out and be a bug in his ear, will you?" he asks. One of Nathan's motes momentarily pops into view, then fades out again as it zips through the crowd.

"Grandfather, I'm afraid you've gone and left us whippersnappers in the dust again," Nathan says in a normal voice, though it's clear he's still eyeing the more distant Aldino. "I know you're excited, but we can't properly protect you from interlopers and the like if we aren't nearby. Wait up a moment and we'll be right with you."

At Zelena's words of caution, Nathan pulls his wand from his belt."With my luck, never hurts to be careful, I suppose. You want a hit of this, Syl?" he says of the protective magics in the wand.

As the party makes its way through the crowd, the sorcerer adds, "While we're at it, if anyone sees someplace that might sell a miniature shovel, apparently some of the new members of my Celestial Choir of Nags worship the bloody things. Don't think they're going to quiet down until I get one, though they promise once they have it they can 'bring my enemies low,' whatever that means."

[sblock=actions]Cast Message (Aldino)
Draw wand of mage armor as party moves. Don't imagine we're moving in rounds, but will hold off casting 'til next time to verify if Syl wants some, anyway. Planning on using a charge apiece.[/sblock]

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: none
In Hand: Wand of Mage Armor

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 7/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 5/5

Heavenly Fire: 7/7 remaining[/sblock]
 

"That would be much appreciated, Nathan. I'll split the cost of the wand with you, if you feel like sharing. Or I'll pick us up one next time..

While Syl was speaking with the sorcerer, he lost track of the old man, and was snapped back to attention by the gnome and Nathan's reactions.

"Slow down, gramps. I'm going to have to send Waltor to bite your face off! Yes, Waltor, I know you don't bite people's faces, but he might know that...
 

Borric Hawkins, Male Human Fighter

<Clank, Clink, Clank, Clink>

Borric moves along as fast as he can in his heavy armor, bringing up the rear.

"Wait up, Geezer! Send the pooch to fetch, lass."

[sblock=Mini Stats]Initiative: +4
AC: 26 (23 without shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Nathan Tchanlach, human sorcerer

Nathan waves off Syl's offer.

"This thing's still pretty full, and I'd rather have you around to help cover my back than bleeding by the sidelines," he says. With two quick flicks of the wrist and a muttered command, the air around both Sylvain and Nathan shimmers briefly.

"Now we run. Even Borric's beating us in this race!" Nathan says with a smirk.

[sblock=ooc]Seriously no trouble. I'm fairly certain I'll be swapping one of Nathan's 1st level spells back for Mage Armor at his next level up, since it'll be a respectably long duration, he'll be up a few more casts / day, and he'll be using fewer 1st level spells in general (I think. 3rd level spells open up for him next level, at least). I'm fine burning through the wand before then.[/sblock]

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (1 hour)
In Hand: Wand of Mage Armor

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 7/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 5/5

Wand Charges: 45/47

Heavenly Fire: 7/7 remaining[/sblock]
 

The four of you push through the crowd trying to catch up with Aldino and receive a lot of jostles, glares, and muttered imprecations as you go. Nathan doesn’t receive a response through his Message though it is likely that Aldino just doesn’t know how to respond since the old man still hasn’t figured out the differences in Nathan’s, Sylvain’s and Zelena’s magics.

Within a small courtyard just past the alley the four see Aldino, hair mussed and looking a bit more confused than normal, between two shady looking characters: a big half-orc with an arm around the old man and hand heavy on Aldino’s shoulder, and a gnome, small and beak-nosed rummaging through Aldino’s satchel.

The gnome looks up and sees Zelena and Borric and says, ”Why, lookit here, Mr. Baggett, a couple o’ ruffians tryin’ to horn in on our action.”

The half-orc snorts and Aldino looks around wild-eyed. Seeing Zelena and Borric Aldino says, ”Oh, no, they’re my friends.”

The gnome makes a shooing motion. ”See? Nothing goin’ on here. We’re his friends.”

”What? Oh dear, I meant…”


OOC: Combat: Round 1
[sblock=Combat Information]Nathan and Sylvain will arrive in the position they occupy on the map at the end of round one so they will be able to act normally on round two.

Initiative:
The Party
Baggett & Tamm

Map:


Party Status:
Borric: 53/53 hp remaining;
Nathan: 32/32 hp remaining;
Sylvain: 42/42 hp remaining;
Zelena: 34/34 hp remaining;
Celebfedhiin: 13/13 hp remaining;

Abilities Used:
Spells Cast:
Conditions in Effect:

Enemy Status:
Baggett (half-orc):
Tamm (gnome):

Map Notes:
The alleyways on the left side of the map continue but you can’t see down them from your current position.
[/sblock]
GM: Everyone is up for Round One.
 

The gnomish woman is quick on her feet and moves forward drawing her battle axe as she does. Once beside the small gnome she points her axe at the orc, "I think your mommy is calling you and you need to run along home before she gets mad!."

((move to N-10... Taunt/Demoralize 1d20+10=20 {dc is 10 + hd + wis mod} I had to try her new ability. :lol:))

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 3/Bard 2
Initiative: +2 Perception: +13
Conditions:
AC: 21 (13 touch; 19 flat-footed)
HP: 42 of 42
CMB: +2 CMD: 13 Fort: +5 Ref: +6 Will: +9
In Hand: Light Crossbow +5 (1d6)
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Mending, Stabilize;
  • (1st level - DC 14) Bless, Command, Protection from Evil, Longstrider (d);
  • (2nd level - DC 15) Grace, Spiritual Weapon, Remove Paralysis (d)
Arcane Spell Slots
  • (0-level - DC 12 - At Wil)l Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigitation
  • (1st level - DC 13 - 3 of 4 slots remaining): Grease, Silent Image, Vanish
Bard Song: 6 of 6 rounds remaing; Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

Sylvain hurries along with Nathan after receiving a use from his magical wand. He arrives too late to help Zelena's and Borric for the time being. "I know Waltor. I'm going as fast as I can! Shut up for a second and maybe I can help...
 

Nathan Tchanlach, human sorcerer

Nathan, rushing to catch up with the others, stows his wand as he negotiates the crowd, nearly running into his companions as he comes upon the conflict already in progress.

"Don't worry, grandfather, we'll get you out of this," Nathan whispers reassuringly through the message link.

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (1 hour)
In Hand: Wand of Mage Armor

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 7/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 5/5

Wand Charges: 45/47

Heavenly Fire: 7/7 remaining[/sblock]
 

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