Dockside Diversion/Still Waters

Zelena moves up to the downed foe who seems not to be ablt to see now and slides her axe sideways and whacks him with the side of the blade. "That was for good measure! I would suggest you surrender, you have already bitten off more than you can chew. I know you will want to see your mommy now."

(( 5ft move to M-10, and attack (non-lethal) 1d20+6-4+4+2=26 for 1d6+1=2 non-lethal dmg. ))

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 3/Bard 2
Initiative: +2 Perception: +13
Conditions:
AC: 21 (13 touch; 19 flat-footed)
HP: 42 of 42
CMB: +2 CMD: 13 Fort: +5 Ref: +6 Will: +9
In Hand: mithral battle axe +1 +6 (1d6+1)
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Mending, Stabilize;
  • (1st level - DC 14) Bless, Command, Protection from Evil, Longstrider (d);
  • (2nd level - DC 15) Grace, Spiritual Weapon, Remove Paralysis (d)
Arcane Spell Slots
  • (0-level - DC 12 - At Wil)l Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigitation
  • (1st level - DC 13 - 3 of 4 slots remaining): Grease, Silent Image, Vanish
Bard Song: 6 of 6 rounds remaing; Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

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Syl moves up next to Nathan and uses his nearly discovered Slumber hex, trying to put the gnome's lights out. With the now blind gnome mouthpiece out of action, the other might be more willing to give up the fight.

Will Dc 17 vs. the Slumber effect.

Syl statblock: [sblock]
Syl Human Witch 5
Initiative: +6 Perception: +2
Conditions:
AC: 13 (13 touch; 11 flat-footed)
HP: 42 of 42
CMB: +1 CMD: 14 Fort: +3 Ref: +3 Will: +4
In Hand: Nothing

Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands, Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Flaming Sphere, Hold Person (DC 18), Vomit Swarm;
  • (3rd level - DC 18) Dispel Magic, Heroism
Hexes DC 17
  • Flight, Fortune, Healing, Misfortune, Slumber
[/sblock]
 
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Zelena whallops the gnome and continues to belittle him. Her attack does little damage and the gnome doesn’t seem to be as afraid of her as before but it may be that he is too busy panicking over being blinded to think about it. He stays on the ground and calls out, ”My eyes, arghh! I surrender, I surrender!”

Sylvain attempts to hex the gnome into a deep slumber but the fellow continues to call out his surrender and rub at his eyes in vain hope of eliminating the golden mist that clouds his vision. He rolls over into a sitting position and tries to protect his head and rub his eyes clear all at the same time and succeeding at neither action.

Baggett stands, taking a lashing from Borric as he does so then retreats into the narrow alley behind him.

OOC: Combat: Round 3
[sblock=Combat Information]Tamm moved from prone to sitting. I don't know if that provokes an AoO or not but my instinct is that it doesn't. Baggett stood up from prone taking the previously rolled AoO from Borric. If you choose not to use the AoO let me know. Then Baggett squeezed into the narrow alley in an attempt to flee. Moving out of that hex would also provoke an AoO if Borric has one to take.

Initiative:
Baggett
The Party
Tamm

Map:


Party Status:
Borric: 53/53 hp remaining;
Nathan: 32/32 hp remaining;
Sylvain: 42/42 hp remaining;
Zelena: 34/34 hp remaining; [6 nonlethal]
Celebfedhiin: 13/13 hp remaining;

Abilities Used:
Spells Cast: Nathan: Glimmerdust; Sylvain: Slumber hex
Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor

Enemy Status:
Baggett (half-orc): 12 dmg.
Tamm (gnome): blind, sitting

Map Notes:
[/sblock]
GM: Everyone up for Round Three.
 

Nathan Tchanlach

"Quit moving or we'll feed you to the dog," Nathan says to the gnome by way of accepting his surrender. He draws his sickle just in case the little man doesn't follow directions.

"Now, let's see about your friend, then," he continues, shifting behind Borric to get a clearer view of the retreating figure. Nathan points to the half-orc, saying, "Let's show him how treacherous the footing 'round here can be, shall we?"

If an orb can look bloated, the mote which appears does. Just a touch bottom-heavy, it nevertheless moves with the same speed as its other kin. Lobbing in a high arc, it bursts open on the ground when it lands, splashing an oily residue across the cobbles under the half-orc's feet.

[sblock=actions]5' Step to K11.
Move: Draw sickle
Standard: Cast Grease (Reflex save 16) on the ground under Baggett. Starting it at his square and spreading north, so that Borric or Zelena can close if they want to without being impeded.[/sblock]

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (1 hour)
In Hand: Wand of Mage Armor

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 6/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 4/5

Wand Charges: 45/47

Heavenly Fire: 7/7 remaining[/sblock]
 


With a disgusting squelching sound the orb bursts spreading its thick layer of grease on the ground directly beneath Baggett and a step or two north. Baggett slips, smacks his elbow on the wall of the narrow space he is in but then catches himself and prevents himself from falling.

"Takes more'n that to trip up Mr. Baggett, eh Mr. Tamm?" mutters the half-orc.

OOC: Combat: Round 3
[sblock=Combat Information]

Initiative:
Baggett
The Party
Tamm

Map:


Party Status:
Borric: 53/53 hp remaining;
Nathan: 32/32 hp remaining;
Sylvain: 42/42 hp remaining;
Zelena: 34/34 hp remaining; [6 nonlethal]
Celebfedhiin: 13/13 hp remaining;

Abilities Used:
Spells Cast: Nathan: Glitterdust, Grease; Sylvain: Slumber hex
Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor

Enemy Status:
Baggett (half-orc): 12 dmg.
Tamm (gnome): [2 nonlethal]; blind 3/5?, sitting

Map Notes:
[/sblock]
GM: Borric, Zelena & Sylvain up for Round Three.
 

Zelena moves to stand before Borrick as she looks down the alley at the fleeing orchish man and speaks a word of power, "APPROACH!"

((move to K-9 and cast Command Will DC 14))

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 3/Bard 2
Initiative: +2 Perception: +13
Conditions:
AC: 21 (13 touch; 19 flat-footed)
HP: 42 of 42
CMB: +2 CMD: 13 Fort: +5 Ref: +6 Will: +9
In Hand: mithral battle axe +1 +6 (1d6+1)
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Mending, Stabilize;
  • (1st level - DC 14) Bless, Command, Protection from Evil, Longstrider (d);
  • (2nd level - DC 15) Grace, Spiritual Weapon, Remove Paralysis (d)
Arcane Spell Slots
  • (0-level - DC 12 - At Wil)l Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigitation
  • (1st level - DC 13 - 3 of 4 slots remaining): Grease, Silent Image, Vanish
Bard Song: 6 of 6 rounds remaing; Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

OOC: Huh, again I would like results of the bad guy's saving throw. :blush: I know he won't get to move before Borric, but if he fails I think there would be a reaction of sorts to see. Change of posture, maybe.
 


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