Nathan Tchanlach, human sorcerer
Nathan steps away from the smaller hoodlum to give Borric plenty of room to do what he does best.
"All right, don't want to muck up friendly feet, eh?" He calls out down the alley. The greasy slick on the ground spins and rises with a loud slurp, reforming into a mote which disappears from sight with a loud 'drip.'
[sblock=Actions]5' step to L12
Standard: Dismiss Grease[/sblock]
[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0
Conditions: Mage Armor (1 hour)
In Hand: Wand of Mage Armor
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 6/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 4/5
Wand Charges: 45/47
Heavenly Fire: 7/7 remaining[/sblock]
Nathan steps away from the smaller hoodlum to give Borric plenty of room to do what he does best.
"All right, don't want to muck up friendly feet, eh?" He calls out down the alley. The greasy slick on the ground spins and rises with a loud slurp, reforming into a mote which disappears from sight with a loud 'drip.'
[sblock=Actions]5' step to L12
Standard: Dismiss Grease[/sblock]
[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0
Conditions: Mage Armor (1 hour)
In Hand: Wand of Mage Armor
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 6/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 4/5
Wand Charges: 45/47
Heavenly Fire: 7/7 remaining[/sblock]