Dockside Diversion/Still Waters

Songdragon

Explorer
Zelena and Celebfedhiin return and seeing that the gnome is still causing trouble makes to help Borric out... "Perhaps you should remain down... before you get hurt."

((Move to M-12 to flank... ready attack if the gnome moves (tries to get up/get away sort of movement). Ride check if needed... 1d20+2=19 ))
 

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GlassEye

Adventurer
Zelena moves to assist and is ready when Tamm stands. The ruffian proves too wily for her and her attacks miss. Borric is luckier and brings the handle of the flail down squarely between Tamm's eyes. A red mark blooms between the gnome's furious eyes.

"I won't forget that, human." Tamm rolls away from Zelena and Borric as he heads towards the alley. It seems show time is over.

Baggett apparently thinks otherwise as he makes his reappearance: racing down the alley to his friend's aid the half-orc skids to a halt when he takes in the scene. He takes a step next to Sylvain and grabs the witch slinging the slighter man around so that he is between Bagggett and Tamm.

OOC: Combat: Round 6
[sblock=Combat Information]Tamm provokes AoO's from Borric and Zelena and Zelena's readied action. Since rolls weren't included in your post I rolled them myself so as not to slow things down.
Zelena AoO: 1d20+6=11, 1d6+1=6; miss
Zelena Readied Attack: 1d20+6=7, 1d6+1=3; miss

Initiative:
Baggett
The Party
Tamm

Map:


Party Status:
Borric: 53/53 hp remaining;
Nathan: 32/32 hp remaining;
Sylvain: 42/42 hp remaining;
Zelena: 34/34 hp remaining; [6 nonlethal]
Celebfedhiin: 13/13 hp remaining;

Abilities Used:
Spells Cast: Nathan: Glitterdust, Grease; Sylvain: Slumber hex (x2)
Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor

Enemy Status:
Baggett (half-orc): 12 dmg.
Tamm (gnome): [11 nonlethal]

Map Notes:
[/sblock]
GM: Everyone is up for Round Six.
 

jkason

First Post
Nathan Tchanlach, human sorcerer

Nathan sighs.

"You know, no fair bluffing the bluffer," he complains as it becomes clear the smaller enemy was faking his disability. As the half-orc rushes back and assaults Syl, Nathan stumbles out of Baggett's range. He cocks his head to the side as if listening to someone.

"Yes, yes. Help the others out. They're better at hitting people than I am, anyway."

The crown of Nathan's head takes on a soft glow, and from the glow a cloud of motes materializes. Swirling out across the back alley, they clump and settle on Nathan himself, Sylvain, Borric, and Zelena before disappearing from view.

"Grandfather, go! See if you can't hurry those guardsmen along," he calls to Aldino, hoping the old man can get clear of the hostilities.

[sblock=actions]Move: 5' step to M11, hopefully out of AoO range as Nathan...
Standard: Casts Bless. +1 attack rolls and saves vs. fear effects for 5 minutes[/sblock]

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (1 hour), Bless (5 minutes)
In Hand: Sickle

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 5/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 4/5

Wand Charges: 45/47

Heavenly Fire: 7/7 remaining[/sblock]
 

Songdragon

Explorer
(( I'll call us even now GE... Celebfedhiin can attack as well... ;) ))

The gnomish woman shakes her head... "Does that little guy not know when to quit." Seeing the orc back and handling Syl she wheels about to help. She attacks the gnome her axe sailing over the little guys head as Celebfedhiin takes a bite out of the orc.

[sblock=actions]Move to L-10, Ride 1d20+2=18, Attack on Tamm 1d20+7=8

Celebfedhiin Attack 1d20+4=21 for 1d6+3=6 plus trip attempt (if hit) 1d20+4=5 no go[/sblock][sblock=Zelena's Stats]Zelena Andu Gnome Cleric 3/Bard 2
Initiative: +2 Perception: +13
Conditions:Mounted, Bless
AC: 21 (13 touch; 19 flat-footed)
HP: 42 of 42
CMB: +2 CMD: 13 Fort: +5 Ref: +6 Will: +9
In Hand: mithral battle axe +1 +6 (1d6+1)
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Mending, Stabilize;
  • (1st level - DC 14) Bless, Command, Protection from Evil, Longstrider (d);
  • (2nd level - DC 15) Grace, Spiritual Weapon, Remove Paralysis (d)
Arcane Spell Slots
  • (0-level - DC 12 - At Wil)l Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigitation
  • (1st level - DC 13 - 3 of 4 slots remaining): Grease, Silent Image, Vanish
Bard Song: 6 of 6 rounds remaing; Channeling: 5 of 5 attempts remaining; Liberation: 1 of 1 attempts remaining; Agile Feet 5 of 5 attempts remaining

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: bless
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

GlassEye

Adventurer
Nathan shifts out of Baggett's reach… or so he hopes, and casts his blessing. As he does so Zelena spurs Celebfedhiin to move into attack range. She senses immediately that her aim is off and isn't surprised when her attack misses.

"Ho, ho! Thought you'd give me another love tap, eh?"

Tamm leers at Zelena and makes a few lewd comments as Celebfedhiin tears into Baggett. The half-orc shakes off the dog with a growl of his own but his leg is spotted with blood.

Aldino stares wide-eyed at Nathan's command then nods, turns and totters off down the alley and out of sight.

"Oh, dear! Guardsmen. Get the Guardsmen. I can do this!"

OOC: Combat: Round 6
[sblock=Combat Information]

Initiative:
Baggett
The Party
Tamm

Map:


Party Status:
Borric: 53/53 hp remaining;
Nathan: 32/32 hp remaining;
Sylvain: 42/42 hp remaining;
Zelena: 34/34 hp remaining; [6 nonlethal]
Celebfedhiin: 13/13 hp remaining;

Abilities Used:
Spells Cast: Nathan: Glitterdust, Grease, Bless; Sylvain: Slumber hex (x2)
Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor
Bless: 5 minutes

Enemy Status:
Baggett (half-orc): 18 dmg.
Tamm (gnome): [11 nonlethal]

Map Notes:
[/sblock]
GM: Borric & Sylvain are up for Round Six.
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

With the other one coming back, Borric moves in to attack Baggett to try and smash him in the jaw with the butt end of the flail's handle.

"You bastards are starting to piss me off."

The blow is dodged, the fighter is having some difficulty pulling his strikes from being deadly. He snarls in frustration and really curses about the man's perverted heritage in the Giant tongue.

[sblock=Actions]Move Action: Move L-11
Free Action: Talking
Standard Action: Melee attack Baggett; Flail (non-lethal) (1d20+8=12, 1d8+6=13)
[/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)

Current Weapon in Hand: Guisarme (off-hand) & Flail (right)
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Gerald007

First Post
Syl moves out from between the two thugs, and pulls out his dagger, preparing for violence.

Actions: [sblock]Standard action-draw dagger.Move actiion- Move to J10. Free action-None.[/sblock]

Syl statblock: [sblock]
Syl Human Witch 5
Initiative: +6 Perception: +2
Conditions:
AC: 13 (13 touch; 11 flat-footed)
HP: 42 of 42
CMB: +1 CMD: 14 Fort: +3 Ref: +3 Will: +4
In Hand: Nothing




Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands, Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Flaming Sphere, Hold Person (DC 18), Vomit Swarm;
  • (3rd level - DC 18) Dispel Magic, Heroism
Hexes DC 17
  • Flight, Fortune, Healing, Misfortune, Slumber-used on two thugs
[/sblock]
 

GlassEye

Adventurer
Tamm steps after Sylvain with a wicked grin on his face.

"What? Tired of my company so soon? We've barely gotten acquainted."

The gnome swats at the witch with his sap but Sylvain easily avoids Tamm's lazy blow. Baggett dives for the alley entrance catching Borric and Zelena off guard with the speed of his movement, slips past Tamm and rolls past Sylvain in a display of acrobatics that is simply astounding. Baggett comes to his feet with a toothy grin, taps his sap in the palm of his hand then slams the end of the padded wood into Sylvain's side. The pain is horrendous and the witch sees black spots in front of his eyes for a long moment before they clear.

OOC: Combat: Round 7
[sblock=Combat Information]27 points of damage to Sylvain (nonlethal)

Initiative:
Baggett
The Party
Tamm

Map:


Party Status:
Borric: 53/53 hp remaining;
Nathan: 32/32 hp remaining;
Sylvain: 42/42 hp remaining; [27 nonlethal]
Zelena: 34/34 hp remaining; [6 nonlethal]
Celebfedhiin: 13/13 hp remaining;

Abilities Used:
Spells Cast: Nathan: Glitterdust, Grease, Bless; Sylvain: Slumber hex (x2)
Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor
Bless: 5 minutes

Enemy Status:
Baggett (half-orc): 18 dmg.
Tamm (gnome): [11 nonlethal]

Map Notes:
[/sblock]
GM: Everyone is up for Round Seven.
 

Songdragon

Explorer
With a nod to Borric the gnome and hound step to side of the slippery gnome. The pair then wait for their company to provide a distraction to strike.

((Move to K-9. If Borric moves to flank proceed with attacks below...if not then she has delayed ))

[sblock=Actions]Ride check 1d20+2=7 (Failed ride check, Zelena cannot attack this round)

Celebfedhiin attacks Tamm 1d20+6=21 for 1d6+2=5 dmg, plus trip 1d20+6=21[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

OOC: Riding dogs are combat trained, no? Therefore no ride check required to take actions, I think.
Taking advantage of Zelena's maneuver, Borric sidesteps to take the other side of the tipped up gnome.

"Nice work, pooch!


Whirling the spiked ball of his cold iron flail around, he slams it crashing down on the ruffian.

"How do you like that, arse wart?"

[sblock=Actions]Move Action: none
Free Action: Talking & 5ft step to K11
Standard Action: Melee attack Tamm; Flail vs. Prone (1d20+13=30, 1d8+6=11)
[/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)

Current Weapon in Hand: Guisarme (off-hand) & Flail (right)
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

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