Nathan Tchanlach, human sorcerer
Nathan sighs.
"You know, no fair bluffing the bluffer," he complains as it becomes clear the smaller enemy was faking his disability. As the half-orc rushes back and assaults Syl, Nathan stumbles out of Baggett's range. He cocks his head to the side as if listening to someone.
"Yes, yes. Help the others out. They're better at hitting people than I am, anyway."
The crown of Nathan's head takes on a soft glow, and from the glow a cloud of motes materializes. Swirling out across the back alley, they clump and settle on Nathan himself, Sylvain, Borric, and Zelena before disappearing from view.
"Grandfather, go! See if you can't hurry those guardsmen along," he calls to Aldino, hoping the old man can get clear of the hostilities.
[sblock=actions]
Move: 5' step to M11, hopefully out of AoO range as Nathan...
Standard: Casts Bless. +1 attack rolls and saves vs. fear effects for 5 minutes[/sblock]
[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4
Perception: +0
Conditions: Mage Armor (1 hour), Bless (5 minutes)
In Hand: Sickle
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2
CMD: 16
Fort: +3*
Ref: +4*
Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish.
Remaining: 5/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus).
Remaining: 4/5
Wand Charges: 45/47
Heavenly Fire: 7/7 remaining[/sblock]