catsclaw227
First Post
EDIT: This is a bit rambling....
There have been numerous threads out there about "fixing the math" and if the Expertise class of feats are a feat tax or not.
I hypothesize that it may not matter as much as people complain. Now, I agree that the Expertise feats, especially by 15th level, are awesome and REALLY hard to pass up, and once you get to 25th, the +3 is borderline critical.
This isn't what I am talking about. I am questioning whether the "cost" matters as much as people claim that it does.
IMHO, the "tax" of a single feat out of EIGHTEEN (over the course of a 1-30 progression) isn't really a tax.
If the math had been smoothed over from the very start (with a built in +1/+2/+3 at 5/15/25) and there was one less feat gained on the leveling chart, would people be complaining? I doubt it. Having seventeen feats is really quite a lot, and I believe that very few would have batted an eyelash.
So essentially, it's the same scenario. One less feat, math fixed. I think the BIG question we should be looking at..... Is that 18th feat really going to make a difference in how the game is played?
Assuming Expertise didn't exist and the math was already fixed, how much more powerful will 9 feats be over 8 feats at 15th level (where the +2 for expertise starts to matter) or how much more powerful will 15 feats be than 14 feats at 25th level?
Is it really a tax?
The question we should be asking is "How much does a single feat affect the math of the game?"
If that can be quantified, we might begin to understand why some people just don't care about the feat tax.
There have been numerous threads out there about "fixing the math" and if the Expertise class of feats are a feat tax or not.
I hypothesize that it may not matter as much as people complain. Now, I agree that the Expertise feats, especially by 15th level, are awesome and REALLY hard to pass up, and once you get to 25th, the +3 is borderline critical.
This isn't what I am talking about. I am questioning whether the "cost" matters as much as people claim that it does.
IMHO, the "tax" of a single feat out of EIGHTEEN (over the course of a 1-30 progression) isn't really a tax.
If the math had been smoothed over from the very start (with a built in +1/+2/+3 at 5/15/25) and there was one less feat gained on the leveling chart, would people be complaining? I doubt it. Having seventeen feats is really quite a lot, and I believe that very few would have batted an eyelash.
So essentially, it's the same scenario. One less feat, math fixed. I think the BIG question we should be looking at..... Is that 18th feat really going to make a difference in how the game is played?
Assuming Expertise didn't exist and the math was already fixed, how much more powerful will 9 feats be over 8 feats at 15th level (where the +2 for expertise starts to matter) or how much more powerful will 15 feats be than 14 feats at 25th level?
Is it really a tax?
The question we should be asking is "How much does a single feat affect the math of the game?"
If that can be quantified, we might begin to understand why some people just don't care about the feat tax.
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