On the contrary... this is EXACTLY the point upon which all the discussion and complaints are hinged. The only people who are complaining about this being a "feat tax" are the ones that keep saying they HAVE to take it. It is not a choice. There is a definitive progression of useful feats and Expertise is at the top. If you don't select it, then you "are not doing your job". (Their words, not mine. Go check out some of the other threads if you don't believe me.)
THOSE are the people who are feeling PUNISHED by the feat's very existance. They are LOSING a valuable feat slot because they have to take Expertise instead. Do any of your 40 players feel like they are being punished... like WotC is slapping them in the face... because these feats exist? Because believe me... there are plenty of people on these boards who feel as though they are.
And those are the people who just won't be satisfied regardless of the steps WotC takes, or the explanations they give.
I'm sure "THOSE people" appreciate your characterization.
- - -
@
catsclaw227: From the other thread, here is how the "math gap" conversation went
before the Expertise feats appeared, and some hints as to why those of us who don't like them feel they were a bad idea:
1.
WotC: Hey guys! We did a ton of work to make sure 4e plays just like the sweet spot of 3e, all the way from level 1 through level 30! We did a lot of math! We even hired some math dudes who can model combat outcomes using reverse binomial distributions!
2.
Fans: Hooray!
3.
WotC: *
publishes PHB1 and MM1*
4.
Fans: Hoor-- wait a second! The math is somewhat wonky! This guy ran the numbers on monster defenses, and this other guy ran the math for expected loot, and when you put the numbers side by side, they don't match! It's 15% easier to hit level-appropriate foes at 1st than it is at 30th!
5.
Fans (a): Maybe that's because your PCs have more options at high level, and more magic item uses, and your Leaders give higher bonuses and this is okay because
blah blah blah ...
6.
Fans (b): No way, monsters inflict more & harsher conditions, and monsters have a VERY easy time hitting your lowest defense (which you will have because you can only raise two stats) and this is bad because
blah blah blah...
7.
WotC: Oh hey guys, buy this new book! *
publishes PHB2*
8.
Fans (a) and (b): Well I'll be damned. They were wrong about having the math all worked out, and their fix is lame.
9.
Fans (c): So my dual-wielding sword/dagger Paladin/Warlock has to take Expertise
four times? That sucks.
10.
Fans (a) and (b): Shut up, Fans (c). Everyone else hates Paladins.
11.
WotC: Hey guys, in PHB3 there's a better Expertise! We put it in for the Monk, because otherwise he'd have to take Expertise twice!
12.
Fans (c): ... like my Paladin, you mean?
13.
WotC: Shut up, Fans (c). We hate Paladins too. *
publishes Divine Power* Wait, actually we love Paladins.
- - -
The important part there is step 8. Pretty much everyone who was aware of the mathematical disconnect -- be they group (a) or group (b) -- agrees that the fix is poor. Some of us think it wasn't necessary, others think that WotC should have just fixed the monster stats: not hard to do since they have total control over the DDI Compendium and the Monster Builder.
Cheers, -- N