In a sideways way, this is part of my point. The Expertise bonuses only really start to "matter" at 15th level and get critical at 25th level.One thing I will argue is that its not 1 feat in 18. Most groups probably don't get to epic level in their campaign, and they certainly don't do it right away.
If I'm 10th that 1 feat out of 6...a much higher percentage.
What I do when I run 4e is:
1/ Ban Expertise. All of them.
2/ Lower all monster defenses by -1 when the PCs hit 11th level, and by another -1 (for a total of -2) when the PCs hit 21st level.
It's dead simple, and I usually reformat / tweak monsters while laying their stats out on my "encounter" page anyway, so it's not much extra work for me.
Cheers, -- N
Nifft save yourself some headache my man. Just give the players +1(+2) bonus to their attack rolls. They update their sheets once, you have to do it for every monsters.
Players are lazy, make them work!![]()
Not as far as I know, and the Inherent Bonuses are an all-or-none proposition.On this.... is there any way to do this in CB?? Without changing attributes... and such... a truly universal +1 to all attacks?
Dungeons & Dragons 4.5! Now that Scott and his promise are out of the way, a revised edition can be made to fix up all the mistakes.So what's your solution, Nifft?
Well... see...Nifft save yourself some headache my man. Just give the players +1(+2) bonus to their attack rolls. They update their sheets once, you have to do it for every monsters.
... yeah. PCs are complex in 4e, while monsters are dead simple.On this.... is there any way to do this in CB?? Without changing attributes... and such... a truly universal +1 to all attacks?
Measuring PC to-hit against monster defenses I can get, whatever my opinion of Expertise, that argument makes sense. But comparing all illusionists to one particular combo and claiming you get a -6 so you need "to have a compelling role playing reason NOT to choose it" is getting onto a dangerous path.I'm a bit irked by expertise's racial cousins: feyborn charm, gnome phantasmist, and draconic spellcaster.
Take, "Gnome Phantasmist," for example: +3 bonus to hit with illusion powers if you are a gnome, stacks with expertise. Result: all illusionists are gnomes. Should one feat make a race so much better at a class that you have to have a compelling role playing reason NOT to choose it?
Imagine a poor eladrin illusionist without expertise at level 30.....-6 (!) to hit relative to the optimized gnome.![]()