MNblockhead
A Title Much Cooler Than Anything on the Old Site
While I like all games I played in the '80s being considered "old school", in practice the term OSR loses all value for me outside of D&D. If someone advertises their game as OSR, I expect an OD&D retroclone like Swords & Wizardry or something like that. If someone says they are running an OSR Paranoia game, I've got a lot more questions. I mean the game experience of '80s paranoia and the new versions put out by Mongoose Publishing really don't feel all that much different to me.
OD&D does feel quite different to me than all the editions that came after. At Gamehole Con a few months ago, I played in a game where the characters went through multiple editions of D&D. I also played in a variety of sessions that used different editions of D&D. All are recognizable as D&D, but OD&D does stand out from later versions. The retroclones of OD&D that I've played generally capture the feel of OD&D but with a bit of cleaning up and modernizing some of the rules.
I'm writing this as someone who is outside of the OSR "movement". I don't have a lot of interest in reading all of the essays and blog posts diving into the OSR game-design philosophy. But from what exposure I do have, I generally have a good idea of knowing what I'm getting into with an OSR D&D-style game. I don't know what "OSR" means in terms of game style when it comes to non-D&D games from the same era--other than they are also old games.
OD&D does feel quite different to me than all the editions that came after. At Gamehole Con a few months ago, I played in a game where the characters went through multiple editions of D&D. I also played in a variety of sessions that used different editions of D&D. All are recognizable as D&D, but OD&D does stand out from later versions. The retroclones of OD&D that I've played generally capture the feel of OD&D but with a bit of cleaning up and modernizing some of the rules.
I'm writing this as someone who is outside of the OSR "movement". I don't have a lot of interest in reading all of the essays and blog posts diving into the OSR game-design philosophy. But from what exposure I do have, I generally have a good idea of knowing what I'm getting into with an OSR D&D-style game. I don't know what "OSR" means in terms of game style when it comes to non-D&D games from the same era--other than they are also old games.