Does ongoing damage stack?

Thanee

First Post
Simple question: Does ongoing damage (from the same source; i.e. getting hit repeatedly with a torch that deals ongoing fire damage) stack?

Bye
Thanee
 

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PHB pg 278:

ONGOING DAMAGE
✦ Start of Your Turn: You take the specified damage at the start of your turn. Example: If you’re taking ongoing 5 fire damage, you take 5 points of fire damage at the start of your turn.
✦ Saving Throw: Each round at the end of your turn, make a saving throw (page 279) against ongoing damage. If you succeed, you stop taking the ongoing damage.
✦ Different Types of Ongoing Damage: If effects deal ongoing damage of different types, you take damage from each effect every round. You make a separate saving throw against each damage type.
✦ The Same Type of Ongoing Damage: If effects deal ongoing damage of the same type, or if the damage has no type, only the higher number applies.
Example: You’re taking ongoing 5 damage (no type) when a power causes you to take ongoing 10 damage. You’re now taking ongoing 10 damage, not 15.

So, if You had cont. dmg from a torch, and then got shoved into a bonfire, the torch would be effectively negated. :)

Hope this helps!
 
Last edited by a moderator:

Complicated answer. No and yes.

When (at start of your turn) ongoing damage is applied, only the highest value of each type is applied (where untyped damage actually counts as a type here .. :-S).

Each effect, if they are (save ends), will need to be saved against separately. So multiple 5 ongoing fire (save ends) might mean 5 a round, but with many saves to make, they'll stick around longer.
 



Each effect, if they are (save ends), will need to be saved against separately. So multiple 5 ongoing fire (save ends) might mean 5 a round, but with many saves to make, they'll stick around longer.

Hmm. Not necessarily - p278 seems to imply that you make one saving throw against each damage type for ongoing damage. So if there are multiple ongoing fire damage effects, you make a saving throw against ongoing fire damage. If there are three ongoing fire damage effects and one ongoing acid damage effect, you make a saving throw against fire damage and a saving throw against acid damage.

-Hyp.
 

Yep, that looks right.

From above-quoted text: "You make a separate saving throw against each damage type."

Bye
Thanee
 


SO...to make this clear in my head:

If you take 5 ongoing damage from a torch, 5 ongoing damage from a Salamander, and 5 ongoing damage from burning oil (all in one round), and so the next round you make ONE Saving Throw to negate all three sources?
 


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