Quartz
Hero
. Fractional casters like Ranger rarely get 6th level spells
I don't have the PHB to hand but I think that Hunter's Mark only needs to be upcast to 4th level to last all day, and a ranger can do that without multiclassing.
. Fractional casters like Ranger rarely get 6th level spells
I don't have it handy either so will just go on assuming that the numbers are accurate because I have no reason to doubt them & don't think they are off enough to matter if they are.I don't have the PHB to hand but I think that Hunter's Mark only needs to be upcast to 4th level to last all day, and a ranger can do that without multiclassing.
I don't have the PHB to hand but I think that Hunter's Mark only needs to be upcast to 4th level to last all day, and a ranger can do that without multiclassing.
When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
I would quibble a little with your comments about 9th level spells. True polymorph is almost as useful as wish, in the sense that it can give PCs access to the special abilities of almost any creature, potentially permanently. Also, even though they're not big conceptual changes in capability, meteor swarm and mass heal do damage/healing that's disproportionate to the normal spell level progression.Not exactly. 3rd Level spells are definitely transformational in a way that makes it feel like the appropriate point for martials to get their second attack, but even that is just the top ten or so 3rd level spells. Wish is transformational for the classes that get it or can get it, in opening up limited access to the whole spell book, but other 9th level spells, while very cool don't differ in power from 8th level spells radically more than 8th level differ from 7th level. 6th level spells, I don't really see it. The rules definitely emphasize 6 and above as being a class far apart from 5 and below (it's where spell slot regaining abilities draw the line), but I don't really see this being born out in the actual power differential between 5th and 6th.
That's a very good point.And for my money the most radical shift in (non-Warlock) spellcaster power is level 2 magic, when the number of spells they can cast a day double from a largely symbolic three to a "can meaningfully use throughout the day" six.
That is because neither the designers nor the community conceptualized what Tier 3 is. Especially when the community rebelled again editions, games, and media that had a clearer image of what Tier 3 is.The levek 11 jump into Paragon Tier definitely does not feel like a huge power up the way the level 5 jump into Heroic Tier does. Really the biggest change is the reduced XP to level! "Baby I'm a firework!"
I have level 11+ PCs adventuring with level 5-10 PCs in my 5e Stonehell campaign, and it's not a BMX Bandit vs Angel Summoner situation the way 4th vs 5th is.
Somewhere inbetween....But just to be clear, are you rejecting the premise that PCs [are meant to] become substantially more powerful at the tiers of play transition levels, or are you accepting that premise and agreeing that 11th level, unlike 5th and 17th, is not a significant increase in PC's power?...
That is because neither the designers nor the community conceptualized what Tier 3 is. Especially when the community rebelled again editions, games, and media that had a clearer image of what Tier 3 is.
5th edition was created with 20 level by designers and playtesters who didn't know what the last 10 levels were supposed to be.
It's sorta the opposite of how video games 10 years ago where designed for the endgame but left the earlygame and midgame a boring mess to be grinded past.
5th edition was created with 20 level by designers and playtesters who didn't know what the last 10 levels were supposed to be.