Micah Sweet
Level Up & OSR Enthusiast
2e's Complete Book of Humanoids had them I think.Where were the rules for gnoll PCs in AD&D 1E?
2e's Complete Book of Humanoids had them I think.Where were the rules for gnoll PCs in AD&D 1E?
Yeah, but that was for 2E; 1E was fairly light on monsters as PCs.2e's Complete Book of Humanoids had them I think.
That's true, but I've always treated 1e and 2e as a continuous stream of great content, so that difference is no difference to me.Yeah, but that was for 2E; 1E was fairly light on monsters as PCs.
2e's Complete Book of Humanoids had them I think.
I'll tell my DM that when I go to play an orc in Dragonlance.Who cares? Options are good. Taking away options is bad.
Settings can restrict what they want. The game in general shouldn't remove options.I'll tell my DM that when I go to play an orc in Dragonlance.
That is my preference as well. It's more old school anyway.I prefer to take the word "alignment" more literally and treat it closer to its fantasy roots where good and evil (or law and chaos if we're going Moorcockian on the topic) are cosmic extremes that mortals can be (but rarely are) aligned with. I would even say (in my own campaigns) that this is something that can happen entirely without your (the character's, not the player's) consent. Example: In the movie adaptation of Constantine, John Constantine is doomed to hell after he dies due to a (temporarily successful) suicide attempt as a child. In defiance, he fights against demonic intrusion as searches for a loophole that might help him escape his fate.