Zardnaar
Legend
For the last year or so I have been mucking around with homebrew stuff and started work on a personal version of D&D before realizing it is a huge amount of work. Anyway I had a small bestiary completed and 10 or so prototype classes completed. In the end I found a d20 based clone of 2nd ed and played around with that as it was not exactly what I wanted. I also went back and reread various TSR era books from the 1st ed DMG and Unearthed Arcana through to the 2nd Ed Players option books and the BECMI Rules Cyclopedia.
After spending a year or so playing older D&D games instead of Pathfinder I kind of came to the following conclusion. The only real improvement to the game for me personally has been some of the changes made in 3.0 and by that I mean most of them could be house ruled into AD&D, BECMI or any retro clone. Things like ascending ACs, fort/ref/will saves, clerics able to cast spontaneous heal spells etc and a unified ability core system. Unified ability scores are nice but BECMI had that as well. I like a basic skill system similar to d20 era D&D just maybe not how the various d20 games have pulled it off. I pulled out my High level Campaign 2nd ed book as it had rules for modifying monsters. I started to think how I would put together and AD&D 3rd edition game/ simpler 3.0. So here is one of my creations/tweaks a Death Knight base heavily on the AD&D original just beefed up a little bit and formatted for the modern gamer.
DeathKnight
MediumUndead Sensesdarkvision 60'
HD9d12+27 hp 90
AC20
MR:75%
SavesFortitude +11Reflex +9Will +10
Speed30'
Attack: 2 Melee+15Dmg 1d8+5(+2 longsword) or by weapon
SA:Fear5',
AlignmentCELanguages Common,Abyssal, Draconic, Giant, Goblin, Infernal, Orc,
SkillsPerception+4,Ride +6
Str18 Dex 11Con 16Int 17Wis 16 Cha 14
Skills:
Equipment:full plate, steel shield
Spell Like Abilities: (20thlevel)At will:detect magic, detectinvisibility, wall of ice, 2/daydispel magic, 1/day power word blind or death or stun, symbol of fear/pain,fireball (20d6)
Just wondering what peoples thoughts are. A decent take on a classic D&D monster, complete garbage or "thats not D&D"?
After spending a year or so playing older D&D games instead of Pathfinder I kind of came to the following conclusion. The only real improvement to the game for me personally has been some of the changes made in 3.0 and by that I mean most of them could be house ruled into AD&D, BECMI or any retro clone. Things like ascending ACs, fort/ref/will saves, clerics able to cast spontaneous heal spells etc and a unified ability core system. Unified ability scores are nice but BECMI had that as well. I like a basic skill system similar to d20 era D&D just maybe not how the various d20 games have pulled it off. I pulled out my High level Campaign 2nd ed book as it had rules for modifying monsters. I started to think how I would put together and AD&D 3rd edition game/ simpler 3.0. So here is one of my creations/tweaks a Death Knight base heavily on the AD&D original just beefed up a little bit and formatted for the modern gamer.
DeathKnight
MediumUndead Sensesdarkvision 60'
HD9d12+27 hp 90
AC20
MR:75%
SavesFortitude +11Reflex +9Will +10
Speed30'
Attack: 2 Melee+15Dmg 1d8+5(+2 longsword) or by weapon
SA:Fear5',
AlignmentCELanguages Common,Abyssal, Draconic, Giant, Goblin, Infernal, Orc,
SkillsPerception+4,Ride +6
Str18 Dex 11Con 16Int 17Wis 16 Cha 14
Skills:
Equipment:full plate, steel shield
Spell Like Abilities: (20thlevel)At will:detect magic, detectinvisibility, wall of ice, 2/daydispel magic, 1/day power word blind or death or stun, symbol of fear/pain,fireball (20d6)
Just wondering what peoples thoughts are. A decent take on a classic D&D monster, complete garbage or "thats not D&D"?