Vikingkingq
Adventurer
I agree, particularly about "the close to being good." The monk has a lot of the tools it needs already in its kit; the problem is that they're chokepointed on action economy and their resource pool, so they can't use a lot of their tools the way they're supposed to. Mostly, what the monk needs is to be able to Flurry and then choose a defensive option (either Patient Defense or Step of the Wind) as consistently as a Rogue Sneak Attacks and then uses Cunning Action.You are missing my point. The class of course lacks features that 2024 got. But adding mastery features to unarmed strikes, like in the brawler subclass is an easy way to fix the monk.
Of course they are not in a good shape. But they have enough features that are all close to being good. Mostly dues to being either too ki intensive or competing for a single bonus action.
It is just not a class that needs a total overhaul. And since all other classes they experimented with are way closer to the 2014 books than in the first 5 playtests, missing those should be no big detriment for the monk.
Druid wildshapes and the ranger and the sorcerer and the warlock and the paladin were and still are way more difficult to overhaul, because they were partially in a need for nerfs (paladin smite novas) or a bigger revamps (sorcerer/ranger).
The monk just needs buffs, which going by all the discussion are way more easily accepted by 70+ percent (not surprising).
That would get the Monk's damage and survivability up to where it needs to be. Now, there's other stuff that would be nice on top of that - a more elegant combination of Unarmed Strikes and Weapon Mastery so that it's not a nonbo, access to martial feats, etc. - but that's more in the territory of "this would be nice to have" than "this is needed for the class to be functional."