DragonLancer
Hero
Al said:There are thus some 6000 spellcasters in the world capable of crating permanent magical items. Assuming one-in-four have relevant item creation feats, and half are actively adventuring etc., we have 750 "creation-active" casters, and if we are to assume that they craft permanent magical item every six months (very conservative, especially given the nature of the items crafted) we can assume an entry into the market of 1500 permanent magical items per year. Since permanent magical items do not rust or fall apart, we will assume a very low depreciation ratio, and hence assume that half of all magical items *ever* created have been destroyed, and half are languishing in private collections and dungeons. Given a civilisation lifespan of 200 years, there are thus 75,000 permanent magical items in circulation.
I think that that qualifies as a market. I think that there would be magic shops. Sure, they are luxury items, much akin to expensive art galleries today. But to simply flatly say "no magic shops" seems to repudiate basic analysis.
Nicely worked out, but a campaign setting worked out like that has removed the awe and wonder of magic (and magical items) and turned them into everyday items. Theres no wonder anymore.
There are aspects of the game that don't need to follow real world models. Yes, casters can make items (though I have issues with PC's making permanent items), but how many NPC casters are going to waste that XP making magical items? Not that many IMO.