DonTadow
First Post
I hate that we're on opposite camps on this one Raven. Part of me hopes this is another one of your psych testsRaven Crowking said:Don, IME rolling each round hasn't wasted game time...it has increased it. Players now pay attention when it isn't their turn. This is a good thing. From the comments I have gotten, the players are having more fun. This is also a good thing.
Would I force players to roll initiative each turn if they didn't want to? Of course not. One of them can DM.I'd enjoy the change.
![]()
OTOH, if fewer die rolls = better combat, why not just assume average damage with each hit? That way you never have to roll more than one die per round......![]()

No matter what you guys say, theres no way you can tell me that performing an extra actio nevery round in combat is taking up less time than it would without it.
Now, I see your point, now players are paying attention each combat. Most players I know do this anyway? If this is a problem in my game I just send the big bad after that player every round. I bet you they start paying attention now. I'd think the DM can pull in players to the combat without excessive house rules. Neat ways to keep players interested in combat is to make sure that the combat is geared towards them, keep a visual initiative chart so players see thier place, include surprises and break from the norm.